Ejemplo n.º 1
0
    public void InitialObject()
    {
        //level = "default";
        if (GameObject.Find("Level") != null)
        {
            //Debug.Log("LEVEL EXIST 1111");
            level = GameObject.Find("Level").tag.ToString();
            //Debug.Log("LEVEL EXIST 2222");
        }

        if (level == "Level4")
        {
            SpwanItemFrequency = 1f;
            boss.mute          = true;
            //Debug.Log("LEVEL EXIST 3333");
        }
        else if (level == "Level3")
        {
            boss.mute = false;
            boss.ActivateSkills();
            SpwanItemFrequency = 2f;
        }
        else if (level == "Level2")
        {
            boss.mute          = false;
            SpwanItemFrequency = 3f;
        }
        else
        {
            boss.mute          = false;
            SpwanItemFrequency = 1.5f;
        }
    }
Ejemplo n.º 2
0
    public void InitialObject()
    {
        //level = "default";
        if (GameObject.Find("Level") != null)
        {
            //Debug.Log("LEVEL EXIST 1111");
            level = GameObject.Find("Level").tag.ToString();
            //Debug.Log("LEVEL EXIST 2222");
        }

        if (level == "Level4")
        {
            SpwanItemFrequency = 10f;
            //Debug.Log("LEVEL EXIST 3333");
        }
        else if (level == "Level3")
        {
            boss.ActivateSkills();
            SpwanItemFrequency = 2f;
        }
        else if (level == "Level2")
        {
            SpwanItemFrequency = 3f;
        }
        else
        {
            SpwanItemFrequency = 4f;
        }

        //if (boss == null && GameObject.Find("Boss") != null)
        //{
        //    //Debug.Log("LEVEL EXIST 1111");
        //    boss = GameObject.Find("Boss").GetComponent<Boss>();
        //    //Debug.Log("LEVEL EXIST 2222");
        //}

        //if (player == null &&  GameObject.Find("Player") != null)
        //{
        //    //Debug.Log("LEVEL EXIST 1111");
        //    player = GameObject.Find("Player").GetComponent<Player>();
        //    //Debug.Log("LEVEL EXIST 2222");
        //}
    }