public override void Boom() { BoomEffectObject.EnemyBoom1 boom = new BoomEffectObject.EnemyBoom1(EnemySprite.Position); GameManager.GetInstance().AddBoomEffect(boom); }
public override void Boom() { SoundManager.Getinstance().PlaySoundEffect("pigDeath"); BoomEffectObject.EnemyBoom1 boom = new BoomEffectObject.EnemyBoom1(EnemySprite.Position); GameManager.GetInstance().AddBoomEffect(boom); }