public void SetColorIcy() { DeselectAll(); selectedUIColor = BookmarkUIColor.Icy; selectedColor = icy.color; icy.EnableGlow(true); }
public void SetColor(BookmarkUIColor uiColor) { switch (uiColor) { case BookmarkUIColor.Blue: BookmarkColorPicker.Instance.SetColorBlue(); break; case BookmarkUIColor.Green: BookmarkColorPicker.Instance.SetColorGreen(); break; case BookmarkUIColor.Icy: BookmarkColorPicker.Instance.SetColorIcy(); break; case BookmarkUIColor.Purple: BookmarkColorPicker.Instance.SetColorPurple(); break; case BookmarkUIColor.Red: BookmarkColorPicker.Instance.SetColorRed(); break; case BookmarkUIColor.Yellow: BookmarkColorPicker.Instance.SetColorYellow(); break; } }
public void SetColorYellow() { DeselectAll(); selectedUIColor = BookmarkUIColor.Yellow; selectedColor = yellow.color; yellow.EnableGlow(true); }
public void SetColorPurple() { DeselectAll(); selectedUIColor = BookmarkUIColor.Purple; selectedColor = purple.color; purple.EnableGlow(true); }
public void SetColorGreen() { DeselectAll(); selectedUIColor = BookmarkUIColor.Green; selectedColor = green.color; green.EnableGlow(true); }
public void SetColorBlue() { DeselectAll(); selectedUIColor = BookmarkUIColor.Blue; selectedColor = blue.color; blue.EnableGlow(true); }
public void SetColorRed() { DeselectAll(); selectedUIColor = BookmarkUIColor.Red; selectedColor = red.color; red.EnableGlow(true); }
private void Start() { if (Instance is null) { Instance = this; } else { Debug.LogWarning("Trying to create second BookmarkColorPicker instance."); return; } selectedUIColor = BookmarkUIColor.Red; selectedColor = red.color; }
public Bookmark SetBookmark(float miniXPos, float topXPos, TargetHandType newType, string text, Color myColor, BookmarkUIColor uiCol, bool useTopXPos, bool fromLoad = false) { Bookmark bookmarkMini = Instantiate(bookmarkPrefab, new Vector3(0, 0, 0), Quaternion.identity, bookmarksParent).GetComponent <Bookmark>(); Bookmark bookmarkTop = Instantiate(bookmarkPrefab, Timeline.timelineNotesStatic).GetComponent <Bookmark>(); bookmarkMini.gameObject.layer = 0; Color background = fromLoad ? myColor : BookmarkColorPicker.selectedColor; bookmarkMini.transform.localPosition = new Vector3((float)miniXPos, 0, 0); //bookmarkTop.transform.localScale = new Vector3(.05f, .03f, 1f); //bookmarkTop.transform.localScale = new Vector3(0.06f, 0.006f, 0.06f); if (!useTopXPos) { if (newType == TargetHandType.Left) { bookmarkTop.transform.position = new Vector3(0, bookmarkTop.transform.position.y - .85f, 0); //background = Color.green; } else { bookmarkTop.transform.position = new Vector3(0, bookmarkTop.transform.position.y - .85f, 0); //background = Color.red; } } else { if (newType == TargetHandType.Left) { bookmarkTop.transform.localPosition = new Vector3(topXPos, bookmarkTop.transform.localPosition.y - .85f, 0); //background = Color.green; } else { bookmarkTop.transform.localPosition = new Vector3(topXPos, bookmarkTop.transform.localPosition.y - .85f, 0); //background = Color.red; } } //bookmarkMini.GetComponent<SpriteRenderer>().color = background; //bookmarkTop.GetComponent<SpriteRenderer>().color = background; bookmarkMini.transform.localScale = new Vector3(1f, 1f, 1f); if (fromLoad) { bookmarkTop.FixScaling(); } /*bookmarkTop.GetComponent<SpriteRenderer>().size = new Vector2(0.1f, 22f); * bookmarkTop.GetComponent<BoxCollider2D>().size = new Vector2(.1f, 22f); * bookmarkTop.GetComponentInChildren<TMPro.TextMeshProUGUI>().rectTransform.localPosition = new Vector3(26, -730, 0); * bookmarkTop.GetComponentInChildren<TMPro.TextMeshProUGUI>().rectTransform.localScale = new Vector3(1.3f, .1f, 1f);*/ //bookmarkTop.transform.localScale = new Vector3(.05f, .03f, 1f); //bookmarkTop.glow.transform.localPosition = new Vector3(0f, -.35f, 0f); bookmarkTop.Initialize(bookmarkMini, text, newType, miniXPos); bookmarkTop.SetColor(background, fromLoad ? uiCol : BookmarkColorPicker.selectedUIColor); //bookmarks.Add(bookmarkMini); bookmarks.Add(bookmarkTop); return(bookmarkTop); }
public void SetColor(Color col, BookmarkUIColor uiCol) { rend.color = col; mini.GetComponent <SpriteRenderer>().color = col; myUIColor = uiCol; }