/// <summary> /// Generates the random item ID and bonus info. /// </summary> /// <param name="minType">Minimum item ID.</param> /// <param name="maxType">Maximum item ID.</param> /// <param name="bonusProbability">Probability of the bonus.</param> public void GenerateNew(int min, int max, float bonusProbability = 0.02f) { type = Random.Range(min, max); isBonus = Random.value > (1.0f - bonusProbability); if (isBonus) { bonusInfo = new BonusInfo(BonusInfo.BonusShape.Cross, 3, 3); // 3 from each side (12 in total) } }
private void OKButton_Click(object sender, RoutedEventArgs e) { BonusInfo bonus = new BonusInfo(); bonus.BackPct = sliderBonus.Value; bonus.PlayTypeID = PlayTypeID; bonus.UserID = App.Session[Constant.USERNAME_SESSION].ToString(); bonus.LotteryTypeID = (int)lotteryType; bonus.PlayTypeRadioID = MainPage.playTypeRadio; if (bonus.BackPct == BonusPct) { } else { gridMain.Visibility = Visibility.Collapsed; gridLoading.Visibility = Visibility.Visible; srv.UpdateBonusAsync(bonus); srv.UpdateBonusCompleted += new EventHandler<UpdateBonusCompletedEventArgs>(srv_UpdateBonusCompleted); } //this.DialogResult = true; }