Ejemplo n.º 1
0
    // Function of creation effect of mixing chips based on the pair
    public static void Mix(BombPair pair, SlotForChip slot)
    {
        if (!ContainsPair(pair))
        {
            return;
        }
        BombMixEffect effect = ContentAssistant.main.GetItem <BombMixEffect> (data [pair]);

        slot.SetChip(effect.GetChip());
    }
Ejemplo n.º 2
0
    IEnumerator SwapTwoItemRoutine(Chip a, Chip b)
    {
        if (swaping)
        {
            yield break;
        }
        if (!a || !b)
        {
            yield break;
        }
        if (!SessionAssistant.main.CanIAnimate())
        {
            yield break;
        }
        switch (LevelProfile.main.target)
        {
        case FieldTarget.Jelly:
        case FieldTarget.Score:
            if (SessionAssistant.main.movesCount <= 0)
            {
                yield break;
            }
            break;

        case FieldTarget.Timer:
            if (SessionAssistant.main.timeLeft <= 0)
            {
                yield break;
            }
            break;
        }

        bool mix = false;

        if (BombMixEffect.ContainsPair(a.chipType, b.chipType))
        {
            mix = true;
        }

        int move = 0;

        SessionAssistant.main.animate++;
        swaping = true;

        Vector3 posA = a.parentSlot.transform.position;
        Vector3 posB = b.parentSlot.transform.position;

        float progress = 0;

        while (progress < swapDuration)
        {
            a.transform.position = Vector3.Lerp(posA, posB, progress / swapDuration);
            if (!mix)
            {
                b.transform.position = Vector3.Lerp(posB, posA, progress / swapDuration);
            }

            progress += Time.deltaTime;

            yield return(0);
        }

        a.transform.position = posB;
        if (!mix)
        {
            b.transform.position = posA;
        }

        a.movementID = SessionAssistant.main.GetMovementID();
        b.movementID = SessionAssistant.main.GetMovementID();

        if (mix)
        {
            swaping = false;
            BombPair    pair = new BombPair(a.chipType, b.chipType);
            SlotForChip slot = b.parentSlot;
            a.HideChip();
            b.HideChip();
            BombMixEffect.Mix(pair, slot);
            SessionAssistant.main.movesCount--;
            SessionAssistant.main.animate--;
            yield break;
        }

        SlotForChip slotA = a.parentSlot;
        SlotForChip slotB = b.parentSlot;

        slotB.SetChip(a);
        slotA.SetChip(b);


        move++;

        int count = 0;

        SessionAssistant.Solution solution;

        solution = slotA.MatchAnaliz();
        if (solution != null)
        {
            count += solution.count;
        }

        solution = slotB.MatchAnaliz();
        if (solution != null)
        {
            count += solution.count;
        }


        if (count == 0 && !forceSwap)
        {
            AudioAssistant.Shot("SwapFailed");
            while (progress > 0)
            {
                a.transform.position = Vector3.Lerp(posA, posB, progress / swapDuration);
                b.transform.position = Vector3.Lerp(posB, posA, progress / swapDuration);

                progress -= Time.deltaTime;

                yield return(0);
            }

            a.transform.position = posA;
            b.transform.position = posB;

            a.movementID = SessionAssistant.main.GetMovementID();
            b.movementID = SessionAssistant.main.GetMovementID();

            slotB.SetChip(b);
            slotA.SetChip(a);

            move--;
        }
        else
        {
            AudioAssistant.Shot("SwapSuccess");
        }

        SessionAssistant.main.movesCount -= move;
        SessionAssistant.main.MatchingCounter();

        SessionAssistant.main.animate--;
        swaping = false;
    }
Ejemplo n.º 3
0
 void Start()
 {
     BombMixEffect.Initialize();
 }
    // Coroutine swapping 2 chips
    IEnumerator SwapTwoItemRoutine(Chip a, Chip b)
    {
        // cancellation terms
        if (swaping)
        {
            yield break;                  // If the process is already running
        }
        if (!a || !b)
        {
            yield break;                   // If one of the chips is missing
        }
        if (a.parentSlot.slot.GetBlock() || b.parentSlot.slot.GetBlock())
        {
            yield break;                                                                       // If one of the chips is blocked
        }
        if (!SessionAssistant.main.CanIAnimate())
        {
            yield break;                                               // If the core prohibits animation
        }
        switch (LevelProfile.main.limitation)
        {
        case Limitation.Moves:
            if (SessionAssistant.main.movesCount <= 0)
            {
                yield break;
            }
            break;                                                                             // If not enough moves

        case Limitation.Time:
            if (SessionAssistant.main.timeLeft <= 0)
            {
                yield break;
            }
            break;                                                                           // If not enough time
        }

        bool mix = false;                                       // The effect of mixing or not

        if (BombMixEffect.ContainsPair(a.chipType, b.chipType)) // Checking the possibility of mixing
        {
            mix = true;
        }

        int move = 0;         // Number of points movement which will be expend

        SessionAssistant.main.animate++;
        swaping = true;

        Vector3 posA = a.parentSlot.transform.position;
        Vector3 posB = b.parentSlot.transform.position;

        float progress = 0;

        Vector3 normal = a.parentSlot.slot.x == b.parentSlot.slot.x ? Vector3.right : Vector3.up;

        // Animation swapping 2 chips
        while (progress < swapDuration)
        {
            a.transform.position = Vector3.Lerp(posA, posB, progress / swapDuration) + normal * Mathf.Sin(3.14f * progress / swapDuration) * 0.2f;
            if (!mix)
            {
                b.transform.position = Vector3.Lerp(posB, posA, progress / swapDuration) - normal * Mathf.Sin(3.14f * progress / swapDuration) * 0.2f;
            }

            progress += Time.deltaTime;

            yield return(0);
        }

        a.transform.position = posB;
        if (!mix)
        {
            b.transform.position = posA;
        }

        a.movementID = SessionAssistant.main.GetMovementID();
        b.movementID = SessionAssistant.main.GetMovementID();

        if (mix)           // Scenario mix effect
        {
            swaping = false;
            BombPair    pair = new BombPair(a.chipType, b.chipType);
            SlotForChip slot = b.parentSlot;
            a.HideChip();
            b.HideChip();
            BombMixEffect.Mix(pair, slot);
            SessionAssistant.main.movesCount--;
            SessionAssistant.main.animate--;
            yield break;
        }

        // Scenario the effect of swapping two chips
        SlotForChip slotA = a.parentSlot;
        SlotForChip slotB = b.parentSlot;

        slotB.SetChip(a);
        slotA.SetChip(b);


        move++;

        // searching for solutions of matching
        int count = 0;

        SessionAssistant.Solution solution;

        solution = slotA.MatchAnaliz();
        if (solution != null)
        {
            count += solution.count;
        }

        solution = slotB.MatchAnaliz();
        if (solution != null)
        {
            count += solution.count;
        }

        // Scenario canceling of changing places of chips
        if (count == 0 && !forceSwap)
        {
            AudioAssistant.Shot("SwapFailed");
            while (progress > 0)
            {
                a.transform.position = Vector3.Lerp(posA, posB, progress / swapDuration) - normal * Mathf.Sin(3.14f * progress / swapDuration) * 0.2f;
                b.transform.position = Vector3.Lerp(posB, posA, progress / swapDuration) + normal * Mathf.Sin(3.14f * progress / swapDuration) * 0.2f;

                progress -= Time.deltaTime;

                yield return(0);
            }

            a.transform.position = posA;
            b.transform.position = posB;

            a.movementID = SessionAssistant.main.GetMovementID();
            b.movementID = SessionAssistant.main.GetMovementID();

            slotB.SetChip(b);
            slotA.SetChip(a);

            move--;
        }
        else
        {
            AudioAssistant.Shot("SwapSuccess");
            SessionAssistant.main.swapEvent++;
        }

        SessionAssistant.main.firstChipGeneration = false;

        SessionAssistant.main.movesCount -= move;
        SessionAssistant.main.EventCounter();

        SessionAssistant.main.animate--;
        swaping = false;
    }
    public bool forceSwap = false; // Forced change of place of chips, ignoring matching.


    void Start()
    {
        BombMixEffect.Initialize();          // Initialization recipes mixing bombs
    }