private void Start() { attributes = new Attributes(this); stateController = new StateController(this); inputController = new InputController(gameObject, this, gameObject.GetComponent <CharacterController>(), stateController, number); kickController = new KickController(this); plantedBombs = 0; isTrapped = false; plantBombType = Bomb.Type.DEFAULT; }
public void SetBombType(Bomb.Type bombType) { plantBombType = bombType; }