private void FixedUpdate() { if (Time.time < nextDistanceCheck) { return; } distanceFromFlautist = Vector3.Distance(playerTransform.position, transform.position); if (follow) { distanceFromCaldron = Vector3.Distance(caldronTransform.position, transform.position); if (distanceFromCaldron < 1.2f) { follow = false; gameObject.SetActive(false); RemainsPool.PlayVfxOnPosition(transform.position); BoltsPool.PlayVfxOnPosition(transform.position); GameManager.Instance.ReplaceChild(this); } else if (distanceFromCaldron < GameManager.Instance.cauldronRange) { agent.stoppingDistance = 0; target = caldronTransform; } } nextDistanceCheck = Time.time + 0.2f; }
private void Awake() { if (instance != null) { if (instance != this) { DestroyImmediate(gameObject); return; } } instance = this; }