protected override void OnTick() { if (m_Item.Deleted) { return; } Mobile spawn; switch (Utility.Random(12)) { default: case 0: spawn = new Skeleton(); break; case 1: spawn = new Zombie(); break; case 2: spawn = new Wraith(); break; case 3: spawn = new Spectre(); break; case 4: spawn = new Ghoul(); break; case 5: spawn = new Mummy(); break; case 6: spawn = new Bogle(); break; case 7: spawn = new RottingCorpse(); break; case 8: spawn = new BoneKnight(); break; case 9: spawn = new SkeletalKnight(); break; case 10: spawn = new Lich(); break; case 11: spawn = new LichLord(); break; } spawn.MoveToWorld(m_Item.Location, m_Item.Map); m_Item.Delete(); }
protected override void OnTick() { Item gem = Loot.RandomGem(); Item reg = Loot.RandomPossibleReagent(); Item equip; equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if (m_Item != null) { m_Item.IsDigging = false; } if (equip is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)equip; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else if (equip is BaseArmor) { BaseArmor armor = (BaseArmor)equip; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else if (equip is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo((BaseJewel)equip, attributeCount, min, max); } if (Utility.Random(100) < 35) { switch (Utility.Random(15)) { case 0: Skeleton skel = new Skeleton(); skel.Location = m_From.Location; skel.Map = m_From.Map; skel.Combatant = m_From; if (Utility.Random(100) < 50) { skel.IsParagon = true; } World.AddMobile(skel); break; case 1: Ghoul ghoul = new Ghoul(); ghoul.Location = m_From.Location; ghoul.Map = m_From.Map; ghoul.Combatant = m_From; if (Utility.Random(100) < 50) { ghoul.IsParagon = true; } World.AddMobile(ghoul); break; case 2: Wraith wraith = new Wraith(); wraith.Location = m_From.Location; wraith.Map = m_From.Map; wraith.Combatant = m_From; if (Utility.Random(100) < 50) { wraith.IsParagon = true; } World.AddMobile(wraith); break; case 3: Lich lich = new Lich(); lich.Location = m_From.Location; lich.Map = m_From.Map; lich.Combatant = m_From; if (Utility.Random(100) < 50) { lich.IsParagon = true; } World.AddMobile(lich); break; case 4: LichLord lichl = new LichLord(); lichl.Location = m_From.Location; lichl.Map = m_From.Map; lichl.Combatant = m_From; if (Utility.Random(100) < 50) { lichl.IsParagon = true; } World.AddMobile(lichl); break; case 5: AncientLich alich = new AncientLich(); alich.Location = m_From.Location; alich.Map = m_From.Map; alich.Combatant = m_From; if (Utility.Random(100) < 50) { alich.IsParagon = true; } World.AddMobile(alich); break; case 6: Mummy mum = new Mummy(); mum.Location = m_From.Location; mum.Map = m_From.Map; mum.Combatant = m_From; if (Utility.Random(100) < 50) { mum.IsParagon = true; } World.AddMobile(mum); break; case 7: Zombie zom = new Zombie(); zom.Location = m_From.Location; zom.Map = m_From.Map; zom.Combatant = m_From; if (Utility.Random(100) < 50) { zom.IsParagon = true; } World.AddMobile(zom); break; case 8: SkeletalKnight sk = new SkeletalKnight(); sk.Location = m_From.Location; sk.Map = m_From.Map; sk.Combatant = m_From; if (Utility.Random(100) < 50) { sk.IsParagon = true; } World.AddMobile(sk); break; case 9: SkeletalMage sm = new SkeletalMage(); sm.Location = m_From.Location; sm.Map = m_From.Map; sm.Combatant = m_From; if (Utility.Random(100) < 50) { sm.IsParagon = true; } World.AddMobile(sm); break; case 10: BoneKnight bk = new BoneKnight(); bk.Location = m_From.Location; bk.Map = m_From.Map; bk.Combatant = m_From; if (Utility.Random(100) < 50) { bk.IsParagon = true; } World.AddMobile(bk); break; case 11: BoneMagi bm = new BoneMagi(); bm.Location = m_From.Location; bm.Map = m_From.Map; bm.Combatant = m_From; if (Utility.Random(100) < 50) { bm.IsParagon = true; } World.AddMobile(bm); break; case 12: Spectre spec = new Spectre(); spec.Location = m_From.Location; spec.Map = m_From.Map; spec.Combatant = m_From; if (Utility.Random(100) < 50) { spec.IsParagon = true; } World.AddMobile(spec); break; case 13: Shade shade = new Shade(); shade.Location = m_From.Location; shade.Map = m_From.Map; shade.Combatant = m_From; if (Utility.Random(100) < 50) { shade.IsParagon = true; } World.AddMobile(shade); break; case 14: Bogle bog = new Bogle(); bog.Location = m_From.Location; bog.Map = m_From.Map; bog.Combatant = m_From; if (Utility.Random(100) < 50) { bog.IsParagon = true; } World.AddMobile(bog); break; } m_From.SendMessage("You have angered the spirits."); } else if (m_From.Skills[SkillName.Mining].Base < 15.0) { if (Utility.Random(100) < 55) { m_From.SendMessage("You fail to dig anything up."); } else { switch (Utility.Random(3)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up a gem."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up a reagent."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 35.0) { if (Utility.Random(100) < 45) { m_From.SendMessage("You fail to dig anything up."); } else { gem.Amount = Utility.RandomMinMax(2, 4); reg.Amount = Utility.RandomMinMax(2, 4); switch (Utility.Random(5)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 20, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 5, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 50.0) { if (Utility.Random(100) < 35) { m_From.SendMessage("You fail to dig anything up."); } else { gem.Amount = Utility.RandomMinMax(2, 10); reg.Amount = Utility.RandomMinMax(2, 10); switch (Utility.Random(6)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 40, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 10, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; case 5: m_From.AddToBackpack(new bones1()); m_From.SendMessage("You dig up a bones1."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 75.0) { if (Utility.Random(100) < 25) { m_From.SendMessage("You fail to dig anything up."); } else { gem.Amount = Utility.RandomMinMax(2, 20); reg.Amount = Utility.RandomMinMax(2, 20); switch (Utility.Random(7)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 50, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 13, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; case 5: m_From.AddToBackpack(new bones1()); m_From.SendMessage("You dig up a bones1."); break; case 6: m_From.AddToBackpack(new BonePile()); m_From.SendMessage("You dig up a bones1."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 90.0) { if (Utility.Random(100) < 15) { m_From.SendMessage("You fail to dig anything up."); } else { gem.Amount = Utility.RandomMinMax(2, 30); reg.Amount = Utility.RandomMinMax(2, 30); switch (Utility.Random(8)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; case 5: m_From.AddToBackpack(new bones1()); m_From.SendMessage("You dig up a bones1."); break; case 6: m_From.AddToBackpack(new BonePile()); m_From.SendMessage("You dig up a bones1."); break; case 7: m_From.AddToBackpack(new GraveItem()); m_From.SendMessage("You dig up an ancient artifact."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 150.0) { if (Utility.Random(500) < 5) { m_From.SendMessage("You dig up and item of great value."); switch (Utility.Random(5)) { case 0: m_From.AddToBackpack(new ArmoredRobe()); break; case 1: m_From.AddToBackpack(new ButchersResolve()); break; case 2: m_From.AddToBackpack(new FollowerOfTheOldLord()); break; case 3: m_From.AddToBackpack(new SkirtOfTheAmazon()); break; case 4: m_From.AddToBackpack(new HolyHammerOfExorcism()); break; } } else { gem.Amount = Utility.RandomMinMax(2, 40); reg.Amount = Utility.RandomMinMax(2, 40); switch (Utility.Random(8)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; case 5: m_From.AddToBackpack(new bones1()); m_From.SendMessage("You dig up a bones1."); break; case 6: m_From.AddToBackpack(new BonePile()); m_From.SendMessage("You dig up a bones1."); break; case 7: m_From.AddToBackpack(new GraveItem()); m_From.SendMessage("You dig up an ancient artifact."); break; } } } else { m_From.SendMessage("You fail to dig anything up."); } Stop(); }