Ejemplo n.º 1
0
            protected override void OnTick()
            {
                if (m_Item.Deleted)
                {
                    return;
                }

                Mobile spawn;

                switch (Utility.Random(12))
                {
                default:
                case 0:
                    spawn = new Skeleton();
                    break;

                case 1:
                    spawn = new Zombie();
                    break;

                case 2:
                    spawn = new Wraith();
                    break;

                case 3:
                    spawn = new Spectre();
                    break;

                case 4:
                    spawn = new Ghoul();
                    break;

                case 5:
                    spawn = new Mummy();
                    break;

                case 6:
                    spawn = new Bogle();
                    break;

                case 7:
                    spawn = new RottingCorpse();
                    break;

                case 8:
                    spawn = new BoneKnight();
                    break;

                case 9:
                    spawn = new SkeletalKnight();
                    break;

                case 10:
                    spawn = new Lich();
                    break;

                case 11:
                    spawn = new LichLord();
                    break;
                }

                spawn.MoveToWorld(m_Item.Location, m_Item.Map);

                m_Item.Delete();
            }
Ejemplo n.º 2
0
            protected override void OnTick()
            {
                Item gem = Loot.RandomGem();
                Item reg = Loot.RandomPossibleReagent();

                Item equip;

                equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry();

                if (m_Item != null)
                {
                    m_Item.IsDigging = false;
                }

                if (equip is BaseWeapon)
                {
                    BaseWeapon weapon = (BaseWeapon)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
                }
                else if (equip is BaseArmor)
                {
                    BaseArmor armor = (BaseArmor)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
                }
                else if (equip is BaseJewel)
                {
                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats(out attributeCount, out min, out max);

                    BaseRunicTool.ApplyAttributesTo((BaseJewel)equip, attributeCount, min, max);
                }

                if (Utility.Random(100) < 35)
                {
                    switch (Utility.Random(15))
                    {
                    case 0:
                        Skeleton skel = new Skeleton();
                        skel.Location  = m_From.Location;
                        skel.Map       = m_From.Map;
                        skel.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            skel.IsParagon = true;
                        }

                        World.AddMobile(skel);
                        break;

                    case 1:
                        Ghoul ghoul = new Ghoul();
                        ghoul.Location  = m_From.Location;
                        ghoul.Map       = m_From.Map;
                        ghoul.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            ghoul.IsParagon = true;
                        }

                        World.AddMobile(ghoul);
                        break;

                    case 2:
                        Wraith wraith = new Wraith();
                        wraith.Location  = m_From.Location;
                        wraith.Map       = m_From.Map;
                        wraith.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            wraith.IsParagon = true;
                        }

                        World.AddMobile(wraith);
                        break;

                    case 3:
                        Lich lich = new Lich();
                        lich.Location  = m_From.Location;
                        lich.Map       = m_From.Map;
                        lich.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            lich.IsParagon = true;
                        }

                        World.AddMobile(lich);
                        break;

                    case 4:
                        LichLord lichl = new LichLord();
                        lichl.Location  = m_From.Location;
                        lichl.Map       = m_From.Map;
                        lichl.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            lichl.IsParagon = true;
                        }

                        World.AddMobile(lichl);
                        break;

                    case 5:
                        AncientLich alich = new AncientLich();
                        alich.Location  = m_From.Location;
                        alich.Map       = m_From.Map;
                        alich.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            alich.IsParagon = true;
                        }

                        World.AddMobile(alich);
                        break;

                    case 6:
                        Mummy mum = new Mummy();
                        mum.Location  = m_From.Location;
                        mum.Map       = m_From.Map;
                        mum.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            mum.IsParagon = true;
                        }

                        World.AddMobile(mum);
                        break;

                    case 7:
                        Zombie zom = new Zombie();
                        zom.Location  = m_From.Location;
                        zom.Map       = m_From.Map;
                        zom.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            zom.IsParagon = true;
                        }

                        World.AddMobile(zom);
                        break;

                    case 8:
                        SkeletalKnight sk = new SkeletalKnight();
                        sk.Location  = m_From.Location;
                        sk.Map       = m_From.Map;
                        sk.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            sk.IsParagon = true;
                        }

                        World.AddMobile(sk);
                        break;

                    case 9:
                        SkeletalMage sm = new SkeletalMage();
                        sm.Location  = m_From.Location;
                        sm.Map       = m_From.Map;
                        sm.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            sm.IsParagon = true;
                        }

                        World.AddMobile(sm);
                        break;

                    case 10:
                        BoneKnight bk = new BoneKnight();
                        bk.Location  = m_From.Location;
                        bk.Map       = m_From.Map;
                        bk.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            bk.IsParagon = true;
                        }

                        World.AddMobile(bk);
                        break;

                    case 11:
                        BoneMagi bm = new BoneMagi();
                        bm.Location  = m_From.Location;
                        bm.Map       = m_From.Map;
                        bm.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            bm.IsParagon = true;
                        }

                        World.AddMobile(bm);
                        break;

                    case 12:
                        Spectre spec = new Spectre();
                        spec.Location  = m_From.Location;
                        spec.Map       = m_From.Map;
                        spec.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            spec.IsParagon = true;
                        }

                        World.AddMobile(spec);
                        break;

                    case 13:
                        Shade shade = new Shade();
                        shade.Location  = m_From.Location;
                        shade.Map       = m_From.Map;
                        shade.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            shade.IsParagon = true;
                        }

                        World.AddMobile(shade);
                        break;

                    case 14:
                        Bogle bog = new Bogle();
                        bog.Location  = m_From.Location;
                        bog.Map       = m_From.Map;
                        bog.Combatant = m_From;

                        if (Utility.Random(100) < 50)
                        {
                            bog.IsParagon = true;
                        }

                        World.AddMobile(bog);
                        break;
                    }
                    m_From.SendMessage("You have angered the spirits.");
                }
                else if (m_From.Skills[SkillName.Mining].Base < 15.0)
                {
                    if (Utility.Random(100) < 55)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        switch (Utility.Random(3))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up a gem.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up a reagent.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 35.0)
                {
                    if (Utility.Random(100) < 45)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 4);
                        reg.Amount = Utility.RandomMinMax(2, 4);

                        switch (Utility.Random(5))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 20, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 5, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 50.0)
                {
                    if (Utility.Random(100) < 35)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 10);
                        reg.Amount = Utility.RandomMinMax(2, 10);

                        switch (Utility.Random(6))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 40, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 10, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new bones1());
                            m_From.SendMessage("You dig up a bones1.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 75.0)
                {
                    if (Utility.Random(100) < 25)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 20);
                        reg.Amount = Utility.RandomMinMax(2, 20);

                        switch (Utility.Random(7))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 50, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 13, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new bones1());
                            m_From.SendMessage("You dig up a bones1.");
                            break;

                        case 6:
                            m_From.AddToBackpack(new BonePile());
                            m_From.SendMessage("You dig up a bones1.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 90.0)
                {
                    if (Utility.Random(100) < 15)
                    {
                        m_From.SendMessage("You fail to dig anything up.");
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 30);
                        reg.Amount = Utility.RandomMinMax(2, 30);

                        switch (Utility.Random(8))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new bones1());
                            m_From.SendMessage("You dig up a bones1.");
                            break;

                        case 6:
                            m_From.AddToBackpack(new BonePile());
                            m_From.SendMessage("You dig up a bones1.");
                            break;

                        case 7:
                            m_From.AddToBackpack(new GraveItem());
                            m_From.SendMessage("You dig up an ancient artifact.");
                            break;
                        }
                    }
                }
                else if (m_From.Skills[SkillName.Mining].Base < 150.0)
                {
                    if (Utility.Random(500) < 5)
                    {
                        m_From.SendMessage("You dig up and item of great value.");
                        switch (Utility.Random(5))
                        {
                        case 0:
                            m_From.AddToBackpack(new ArmoredRobe());
                            break;

                        case 1:
                            m_From.AddToBackpack(new ButchersResolve());
                            break;

                        case 2:
                            m_From.AddToBackpack(new FollowerOfTheOldLord());
                            break;

                        case 3:
                            m_From.AddToBackpack(new SkirtOfTheAmazon());
                            break;

                        case 4:
                            m_From.AddToBackpack(new HolyHammerOfExorcism());
                            break;
                        }
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax(2, 40);
                        reg.Amount = Utility.RandomMinMax(2, 40);

                        switch (Utility.Random(8))
                        {
                        case 0:
                            m_From.AddToBackpack(gem);
                            m_From.SendMessage("You dig up some gems.");
                            break;

                        case 1:
                            m_From.AddToBackpack(reg);
                            m_From.SendMessage("You dig up some reagents.");
                            break;

                        case 2:
                            m_From.AddToBackpack(equip);
                            m_From.SendMessage("You dig up some equipment.");
                            break;

                        case 3:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 4:
                            m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer));
                            m_From.SendMessage("You dig up a scroll.");
                            break;

                        case 5:
                            m_From.AddToBackpack(new bones1());
                            m_From.SendMessage("You dig up a bones1.");
                            break;

                        case 6:
                            m_From.AddToBackpack(new BonePile());
                            m_From.SendMessage("You dig up a bones1.");
                            break;

                        case 7:
                            m_From.AddToBackpack(new GraveItem());
                            m_From.SendMessage("You dig up an ancient artifact.");
                            break;
                        }
                    }
                }
                else
                {
                    m_From.SendMessage("You fail to dig anything up.");
                }

                Stop();
            }