Ejemplo n.º 1
0
        public void DisplayInfo()
        {
            Console.WriteLine("Additional dock info: ");
            Console.WriteLine();

            int row = Boats
                      .OfType <RowingBoat>()
                      .Count();
            int pow = Boats
                      .OfType <PowerBoat>()
                      .Count();
            int sail = Boats
                       .OfType <SailBoat>()
                       .Count();
            int cata = Boats
                       .OfType <Catamaran>()
                       .Count();
            int carg = Boats
                       .OfType <CargoShip>()
                       .Count();

            var weight = Boats
                         .GroupBy(b => b.Weight)
                         .Sum(b => b.Key);

            var speed = Boats
                        .GroupBy(b => b.MaxSpeed)
                        .Sum(b => b.Key);

            var emptySlot = Docks
                            .Count(b => b == null);

            int speedInKMH = speed / Boats.Count();

            Console.WriteLine("Number of docked boats: ");
            Console.WriteLine($"Rowingboat: {row}");
            Console.WriteLine($"Powerboat: {pow}");
            Console.WriteLine($"Sailboat: {sail}");
            Console.WriteLine($"Catamaran: {cata}");
            Console.WriteLine($"Cargoship: {carg}");
            Console.WriteLine($"Total weight in dock: {weight} kg");
            Console.WriteLine($"Average maximum speed in dock: {(speedInKMH * 1.85200)} km/h");
            Console.WriteLine($"Empty slots in dock: {emptySlot/2}");
            Console.WriteLine($"Number of total boats added: {AddedBoats}");
            Console.WriteLine($"Number of total boats rejected: {RejectedBoats}");
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Checks if parsed boats are correct and connects them to the BattleField in the case of success
        /// </summary>
        /// <param name="p_message">Error string</param>
        /// <returns>returns true if arrangement was correct</returns>
        public bool CheckArrangement(out string p_message)
        {
            // 3. Check if Boats are correct

            bool _result = true;

            //first check quantity

            if (Boats != null)
            {
                if (Boats.All(b => (b.Cells.Select(c => c.x).Distinct().Count() == 1) ||
                              (b.Cells.Select(c => c.y).Distinct().Count() == 1)
                              )
                    )
                {
                    if (Boats.Count == 10)
                    {
                        if (Boats.All(a => a.Cells.Count <= 4))
                        {
                            if (
                                Boats.Count(a => a.Cells.Count == 4) == 1 &&
                                Boats.Count(a => a.Cells.Count == 3) == 2 &&
                                Boats.Count(a => a.Cells.Count == 2) == 3 &&
                                Boats.Count(a => a.Cells.Count == 1) == 4
                                )
                            {
                                _result   = true;
                                p_message = "The Boats arranged correctly";
                            }
                            else
                            {
                                _result   = false;
                                p_message = "Wrong set of Boats";
                            }
                        }
                        else
                        {
                            _result   = false;
                            p_message = "Some Boats are too long";
                        }
                    }
                    else
                    {
                        _result   = false;
                        p_message = "Incorrect quantity of Boats";
                    }
                }
                else
                {
                    _result   = false;
                    p_message = "A Boat can't bend or touch an other Boat diagonally";
                }
            }
            else
            {
                throw new Exception("Before Check the Boats should be parsed");
            }


            if (_result)
            {
                foreach (var boat in Boats)
                {
                    this.ConnectBoatToBF(boat);
                }
            }
            return(_result);
        }