private void GenerateBoard() { _boardGenerator = GetComponent <BoardGenerator>(); _board = _boardGenerator.GenerateBoard(_boardBlueprint); _boardMapper = new BoardMapper(); _boardMapper.MapNeighbours(_board); }
private void GenerateBoard() { _boardGenerator = GetComponent <BoardGenerator>(); _board = _boardGenerator.GenerateBoard(_boardBlueprint); _boardMapper = new BoardMapper(); _boardMapper.MapNeighbours(_board); }