Ejemplo n.º 1
0
        private static BoardLocation GetFirstNonEmptyInDirection(Board board, BoardLocation location, int directionX, int directionY)
        {
            int x = location.X;
            int y = location.Y;

            do
            {
                x += directionX;
                y += directionY;
            } while (BoardLocation.IsLegal(x, y) && (board.GetOwner(new BoardLocation(x, y)) == Player.None));

            if (!BoardLocation.IsLegal(x, y))
            {
                return(null);
            }

            BoardLocation newLocation = new BoardLocation(x, y);

            if (newLocation == location ||
                board.GetOwner(newLocation) == Player.None)
            {
                return(null);
            }
            else
            {
                return(newLocation);
            }
        }
Ejemplo n.º 2
0
 private static IEnumerable <BoardLocation> AllLegalBoardLocations()
 {
     for (int y = 0; y < 9; y++)
     {
         for (int x = 0; x < 9; x++)
         {
             if (BoardLocation.IsLegal(x, y))
             {
                 yield return(new BoardLocation(x, y));
             }
         }
     }
 }
Ejemplo n.º 3
0
        public static void CalculateGameState(Board board, Player me)
        {
            myPossibleToLocations.Clear();
            myPossibleFromLocations.Clear();
            myAttackMoves.Clear();
            myLocations.Clear();
            myMaxStoneHeight[Stone.boulder]  = 0;
            myMaxStoneHeight[Stone.pebble]   = 0;
            myMaxStoneHeight[Stone.rock]     = 0;
            hisMaxStoneheight[Stone.boulder] = 0;
            hisMaxStoneheight[Stone.pebble]  = 0;
            hisMaxStoneheight[Stone.rock]    = 0;
            myHighest = 0;
            hisAttackMoves.Clear();
            hisLocations.Clear();
            hisPossibleFromLocations.Clear();
            hisPossibleToLocations.Clear();

            for (int y = 0; y < 9; y++)
            {
                for (int x = 0; x < 9; x++)
                {
                    if (BoardLocation.IsLegal(x, y))
                    {
                        var   location = new BoardLocation(x, y);
                        Stone stone    = board.GetStone(location);
                        if (stone != Stone.None)
                        {
                            int height = board.GetHeight(location);

                            if (board.GetOwner(location) == me)
                            {
                                myLocations.Add(location);
                                myPossibleToLocations.Add(location, new List <BoardLocation>());
                                myPossibleFromLocations.Add(location, new List <BoardLocation>());
                                myAttackMoves.Add(location, new List <BoardLocation>());
                                if (height > myMaxStoneHeight[stone])
                                {
                                    myMaxStoneHeight[stone] = height;
                                }
                                if (height > myHighest)
                                {
                                    myHighest = height;
                                }
                            }
                            else
                            {
                                hisLocations.Add(location);
                                hisPossibleToLocations.Add(location, new List <BoardLocation>());
                                hisPossibleFromLocations.Add(location, new List <BoardLocation>());
                                hisAttackMoves.Add(location, new List <BoardLocation>());
                                if (height > hisMaxStoneheight[stone])
                                {
                                    hisMaxStoneheight[stone] = height;
                                }
                            }
                            GetPossibleToLocations(board, location, me);
                            GetPossibleFromLocations(board, location, me);
                        }
                    }
                }
            }
        }