Ejemplo n.º 1
0
    void ParseSACTION(string[] data)
    {
        int x1 = int.Parse(data [1]);
        int y1 = int.Parse(data [2]);
        int x2 = int.Parse(data [3]);
        int y2 = int.Parse(data [4]);

        string actionType = data [5];

        int x3 = int.Parse(data [6]);
        int y3 = int.Parse(data [7]);

        int actionId = int.Parse(data [8]);

        //TODO: itemId ?

        Unit unit            = BoardGenerator.GetUnitAtCoord(x1, y1);
        Tile destinationTile = BoardGenerator.tiles [BoardGenerator.CoordToIndex(x2, y2)];

        if (unit == null)
        {
            unit = GameplayManager.Instance.UnitSelected;
        }

        bool didMove = unit.MoveTo(destinationTile);

        Tile attackedTile = BoardGenerator.tiles [BoardGenerator.CoordToIndex(x3, y3)];

        int attackSucceeded = -1;

        switch (actionType)
        {
        case "atk":
            attackSucceeded = unit.Attack(attackedTile);
            break;

        case "atkspeone":
            attackSucceeded = unit.UseFirstAbility(attackedTile);
            break;

        case "atkspetwo":
            attackSucceeded = unit.UseSecondAbility();
            break;

        case "atkspethree":
            attackSucceeded = unit.UseThirdAbility();
            break;

        case "compspe":
            attackSucceeded = unit.UseSpecialAbility(attackedTile);
            break;

        case "obj":
            //unit.UseObject(attackedTile);
            break;

        case "NOTHING":
            break;
        }

        TurnManager.Instance.NextTurn();
    }