Ejemplo n.º 1
0
 private void Awake()
 {
     cachedTransform          = transform;
     cachedTransform.position = Vector3.zero;
     boardData = BoardData.Create(boardColumns, boardRows);
     instance  = this;
 }
Ejemplo n.º 2
0
        public override BoardData ToBoardData(int senderId, int receiverId)
        {
            var taskFields = ToEnumerable().Where(f => f is TaskField taskField && taskField.DistanceToPiece != -1)
                             .Select(t => (TaskField)t);
            var goalFields = ToEnumerable().Where(f => f is GoalField goalField).Select(t => (GoalField)t);

            return(BoardData.Create(receiverId, taskFields.ToArray(), goalFields.ToArray()));
        }
Ejemplo n.º 3
0
        public override BoardData Respond()
        {
            if (!HavePiece())
            {
                return(BoardData.Create(PlayerId, new GoalField[0]));
            }

            var player = Board.Players[PlayerId];
            var piece  = Board.Pieces[player.Piece.Id];

            if (Validate())
            {
                player.Piece = null;

                if (Board.IsLocationInTaskArea(player.Location))
                {
                    piece.PlayerId = null;


                    var playerGoalField = Board[player.Location] as TaskField;
                    playerGoalField.PieceId = piece.Id;

                    var resultPiece = new Piece(piece.Id, PieceType.Unknown);

                    return(BoardData.Create(PlayerId, new[] { playerGoalField }, new[] { resultPiece }));
                }
                else
                {
                    Board.Pieces.Remove(piece.Id);

                    if (piece.Type == PieceType.Sham)
                    {
                        return(null);
                    }

                    var playerGoalField = Board[player.Location] as GoalField;

                    if (playerGoalField != null && playerGoalField.Type == GoalFieldType.Goal)
                    {
                        Board.MarkGoalAsCompleted(playerGoalField);
                    }

                    return(BoardData.Create(PlayerId, new[] { playerGoalField }));
                }
            }
            else
            {
                var playerTaskField = Board[player.Location] as TaskField;

                var pieceInField = Board.Pieces[playerTaskField.PieceId.Value];
                var resultPiece  = new Piece(pieceInField.Id, PieceType.Unknown);
                var holdingPiece = new Piece(piece.Id, PieceType.Unknown, piece.PlayerId);


                return(BoardData.Create(PlayerId, new[] { playerTaskField.Clone() }, new[] { resultPiece, holdingPiece }));
            }
        }
Ejemplo n.º 4
0
        public override BoardData ToBoardData(int senderId, int receiverId)
        {
            var taskFields     = ToEnumerable().Where(f => f is TaskField taskField).Select(t => (TaskField)t);
            var goalFields     = ToEnumerable().Where(f => f is GoalField goalField).Select(t => (GoalField)t);
            var pieces         = Pieces.Values;
            var playerLocation = Players[receiverId].Location;

            return(BoardData.Create(receiverId, playerLocation, taskFields.ToArray(), goalFields.ToArray(), pieces.ToArray()));
        }
Ejemplo n.º 5
0
        public override BoardData Respond()
        {
            if (!Validate())
            {
                return(BoardData.Create(PlayerId, new Piece[0]));
            }

            var player      = Board.Players[PlayerId];
            var playerPiece = player.Piece;

            return(BoardData.Create(PlayerId, new[] { playerPiece }));
        }
Ejemplo n.º 6
0
        public override BoardData Respond()
        {
            var player = Board.Players[PlayerId];

            if (!IsStepInsideBoard())
            {
                return(BoardData.Create(PlayerId, player.Location, new TaskField[0], new Piece[0]));
            }

            var taskFields = new List <TaskField>();
            var pieces     = new List <Piece>();

            Location resultPlayerLocation;
            var      newLocation = player.Location.GetNewLocation(_direction);

            var fieldAtNewLocation = Board[newLocation];

            if (fieldAtNewLocation is TaskField taskField)
            {
                taskField.DistanceToPiece = Board.DistanceToPieceFrom(taskField);
                taskFields.Add(taskField.Clone());

                if (taskField.PieceId.HasValue)
                {
                    var piece = Board.Pieces[taskField.PieceId.Value];
                    pieces.Add(new Piece(piece.Id, PieceType.Unknown, piece.PlayerId));
                }
            }

            if (Validate())
            {
                resultPlayerLocation = newLocation;

                Board[player.Location].PlayerId = null;
                fieldAtNewLocation.PlayerId     = PlayerId;
                player.Location = newLocation;
            }
            else
            {
                resultPlayerLocation = player.Location;

                if (fieldAtNewLocation.PlayerId.HasValue &&
                    Board.Players[fieldAtNewLocation.PlayerId.Value].Piece != null)
                {
                    var piece = Board.Players[fieldAtNewLocation.PlayerId.Value].Piece;
                    pieces.Add(new Piece(piece.Id, PieceType.Unknown, piece.PlayerId));
                }
            }

            return(BoardData.Create(PlayerId, resultPlayerLocation, taskFields.ToArray(), pieces.ToArray()));
        }
Ejemplo n.º 7
0
        public override BoardData Respond()
        {
            if (!Validate())
            {
                return(BoardData.Create(PlayerId, new Piece[0]));
            }

            var player      = Board.Players[PlayerId];
            var playerPiece = player.Piece;

            player.Piece     = null;
            playerPiece.Type = PieceType.Destroyed;
            Board.Pieces.Remove(playerPiece.Id);

            return(BoardData.Create(PlayerId, new[] { playerPiece }));
        }
Ejemplo n.º 8
0
        public override BoardData Respond()
        {
            if (!Validate())
            {
                return(BoardData.Create(PlayerId, new Piece[0]));
            }

            var player      = Board.Players[PlayerId];
            var playerField = Board[player.Location] as TaskField;

            var piece = Board.Pieces[playerField.PieceId.Value];

            piece.PlayerId = PlayerId;

            player.Piece        = piece;
            playerField.PieceId = null;

            return(BoardData.Create(PlayerId, new[] { new Piece(piece.Id, PieceType.Unknown, piece.PlayerId) }));
        }
        public override BoardData Respond()
        {
            var player     = Board.Players[PlayerId];
            var taskFields = new List <TaskField>();
            var pieces     = new List <Piece>();

            var downLeftCorner = new Location(Math.Max(player.Location.X - 1, 0), Math.Max(player.Location.Y - 1, 0));
            var upRightCorner  = new Location(Math.Min(player.Location.X + 1, Board.Width),
                                              Math.Min(player.Location.Y + 1, Board.Height));

            for (var i = downLeftCorner.X; i < Math.Min(upRightCorner.X + 1, Board.Width); i++)
            {
                for (var j = downLeftCorner.Y; j < Math.Min(upRightCorner.Y + 1, Board.Height); j++)
                {
                    if (Board[new Location(i, j)] is TaskField taskfield)
                    {
                        taskfield.DistanceToPiece = Board.DistanceToPieceFrom(taskfield);
                        taskFields.Add(taskfield);

                        if (taskfield.PieceId.HasValue)
                        {
                            var piece = Board.Pieces[taskfield.PieceId.Value];
                            pieces.Add(new Piece(piece.Id, PieceType.Unknown, piece.PlayerId));
                        }

                        if (taskfield.PlayerId.HasValue && Board.Players[taskfield.PlayerId.Value].Piece != null)
                        {
                            var piece = Board.Players[taskfield.PlayerId.Value].Piece;
                            pieces.Add(new Piece(piece.Id, PieceType.Unknown, piece.PlayerId));
                        }
                    }
                }
            }

            return(BoardData.Create(PlayerId, taskFields.ToArray(), pieces.ToArray()));
        }