private void Start() { temp = GetComponent <PlayerPiece>(); _movePcOnce = true; blueHome = GetComponentInParent <BlueHome>(); blueHomeRollingDice = blueHome.rollingDice; diceManager = GameObject.Find("DiceManager").GetComponent <DiceManager>(); }
private void Start() { // _aiTurn = false; _BlueHome = GameObject.Find("BlueHome").GetComponent <BlueHome>(); _RedHome = GameObject.Find("RedHome").GetComponent <RedHome>(); blueHomeRollingDice = GameObject.Find("BlueHome").GetComponent <BlueHome>().rollingDice; redHomeRollingDice = GameObject.Find("RedHome").GetComponent <RedHome>().rollingDice; }
public override string ToString() => $"N({RedHome.ToString().ToLower()},{BlueHome.ToString().ToLower()})";