Ejemplo n.º 1
0
        public override void ConnectUI()
        {
            bloomUI = BloomUI.Instance;

            // add listeners
            bloomUI.toggle.onValueChanged    += v => PresetManager.Instance.selectedPreset.bloom.active = v;
            bloomUI.intensity.onValueChanged += v => PresetManager.Instance.selectedPreset.bloom.intensity.value = v;
            bloomUI.scatter.onValueChanged   += v => PresetManager.Instance.selectedPreset.bloom.scatter.value = v;
            bloomUI.threshold.onValueChanged += v => PresetManager.Instance.selectedPreset.bloom.threshold.value = v;
        }
Ejemplo n.º 2
0
		public override void ConnectUI() {
			bloomUI = BloomUI.Instance;

			// add listeners
			bloomUI.toggle.onValueChanged.AddListener(new UnityAction<bool>(v => PresetManager.Instance.selectedPreset.bloom.active = v));
			bloomUI.toggle.onValueChanged.AddListener(new UnityAction<bool>(v => bloomUI.container.SetActive(v)));
			bloomUI.intensity.onValueChange += v => PresetManager.Instance.selectedPreset.bloom.intensity.value = v;
			bloomUI.scatter.onValueChange += v => PresetManager.Instance.selectedPreset.bloom.scatter.value = v;
			bloomUI.threshold.onValueChange += v => PresetManager.Instance.selectedPreset.bloom.threshold.value = v;
		}