protected override void UnloadContent() { _backbufferRenderTarget?.Dispose(); _bloomFilter?.Dispose(); _colorGradingFilter?.Dispose(); }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// game-specific content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here _bloomFilter.Dispose(); }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// game-specific content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here Galaxy.Instance.Stop(); bloomFilter.Dispose(); }