public static Blokovi_Result GetBlokoviResultInstance(Blokovi obj) { return(obj == null ? null : new Blokovi_Result { BlokID = obj.BlokId, GradID = obj.GradId, BlokGradNaziv = obj.Naziv + ", " + obj.Grad.Naziv }); }
public MainWindow() { InitializeComponent(); rectIgrac.RadiusX = 10; rectIgrac.RadiusY = 20; igrac = new Igrac(rectIgrac, canMain.Width); lopta = new Loptica(elLoptica); bricks = new Blokovi(canMain, lbLevel, igrac); Canvas.SetLeft(lopta.Ell, 140 - lopta.Ell.Width / 2); Canvas.SetLeft(igrac.Rect, 140 - igrac.Rect.Width / 2); timerLoptica.Interval = TimeSpan.FromMilliseconds(1000 / 100); timerMove.Interval = TimeSpan.FromMilliseconds(1000 / 120); timerMove.Tick += TimerMove_Tick; timerMove.Start(); }