Ejemplo n.º 1
0
    // MAIN GAMEPLAY LOOP
    void Update()
    {
        // Is a video ad being played
        if (adsController.IsVideoAdPlaying())
        {
            videoAdChecker = true;
            pausePanel.SetActive(true);
        }
        else
        {
            if (videoAdChecker)
            {
                videoAdChecker = false;
                pausePanel.SetActive(false);
            }
        }

        // Has the game started
        isPaused = pm.GetIsPaused();
        bool playerAlive = player.GetPlayerIsAlive();

        if (!hasStarted)
        {
            if (Time.timeSinceLevelLoad >= tapPromptTime)
            {
                pm.ToggleTapToStart(true);
            }

            hasStarted = player.GetPlayerStarted();
            if (hasStarted)
            {
                pm.ToggleTapToStart(false);
                musicManager.PlayMusic();
            }
        }


        // Is the game ongoing, paused, or over
        if (playerAlive && !isPaused) // Game is ongoing, player is moving
        {
            // Camera follow player
            mainCam.transform.position = player.transform.position - camOffset;

            // If the player is within range to generate a new chunk
            if (player.transform.position.z + playerZDistanceToGenerateChunk >= currEndZ)
            {
                CalculateChunk();
                pg.GenerateChunk(currStartZ, currEndZ, currStep, currFrequency, maxConsecutiveColor);
            }

            Blocker.UpdatePlayerPos(player.transform.position.z);
            UpdateDistance();
            CheckCoinSound();
        }
        else
        if (!playerAlive && !gameOverCompleted) // Player has died, round is over
        {
            playPanel.SetActive(false);
            CalculateCoins();
            isHighScore = distance > PlayerData.GetHighScore() ? true : false; // checks if current run is new high score
            pm.EndGame(coins, isHighScore);
            SaveAtEndGame();
            gameOverCompleted = true;
            AddToDistance();
            musicManager.PauseMusic();
        }
    }