public static bool InRangeCubic(this BlockPos pos, BlockPos relativeToBlock, int horizontalRadius = 10,
                                 int verticalRadius = 10)
 {
     if (!pos.InRangeHorizontally(relativeToBlock.X, relativeToBlock.Z, horizontalRadius))
     {
         return(false);
     }
     return(pos.Y <= relativeToBlock.Y + verticalRadius && pos.Y >= relativeToBlock.Y - verticalRadius);
 }