Ejemplo n.º 1
0
    // INITIALZE
    public void CheckForDestroyBlocks(int setScoreMultiplier)
    {
        blockGrid        = manager.blockGrid;
        scoreMultiplier  = setScoreMultiplier;
        numFallingBlocks = 0;

        Queue <int[]> destroySquares = new Queue <int[]>();

        int numDestroySquares = 0;

        pointsGrid = new int[towerWidth, towerHeight]; // All values should initialize to zero
        for (int i = 0; i < towerWidth - 1; i++)
        {
            for (int j = 0; j < towerHeight - 1; j++)
            {
                GameObject blockObject = blockGrid[i, j];
                if (blockObject == null)
                {
                    break; // blocks in a vertical stack must be contiguous
                }
                BlockScript blockScript = blockObject.GetComponent <BlockScript>();
                string      type        = blockScript.type;
                if (i + 1 >= towerWidth || j + 1 >= towerHeight ||
                    blockGrid[i + 1, j] == null || blockGrid[i + 1, j].GetComponent <BlockScript>().type != type ||
                    blockGrid[i, j + 1] == null || blockGrid[i, j + 1].GetComponent <BlockScript>().type != type ||
                    blockGrid[i + 1, j + 1] == null || blockGrid[i + 1, j + 1].GetComponent <BlockScript>().type != type)
                {
                    continue;
                }
                else
                {
                    // Add block to pointsGrid
                    pointsGrid[i, j]         += 3; // CheckBlock will add +1, for a total of 4 points per DestroySquare block
                    pointsGrid[i + 1, j]     += 3;
                    pointsGrid[i, j + 1]     += 3;
                    pointsGrid[i + 1, j + 1] += 3;
                    destroySquares.Enqueue(new int[2] {
                        i, j
                    });
                    numDestroySquares++;
                }
            }
        }
        if (numDestroySquares == 0)
        {
            blockPair.InitializeBlockPair();
        }
        else
        {
            audioManager.PlayBlockSound("BREAK");

            Debug.Log("BLOCK BONUS: " + numDestroySquares * numDestroySquares * numDestroySquares * scoreMultiplier * manager.speed);
            manager.addPoints(numDestroySquares * numDestroySquares * numDestroySquares * scoreMultiplier * manager.speed);
            debugPointsFromBlocks += numDestroySquares * numDestroySquares * numDestroySquares * scoreMultiplier * manager.speed;
            startBlockDestroy(destroySquares);
        }
    }
Ejemplo n.º 2
0
    private void startNewGame()
    {
        // Restart score and level
        gameOver = false;
        speed    = 1;
        score    = 0;
        backgroundPanel.SetActive(false);
        highScoreManager.HideHighScoreScreen();
        audioManager.SetGameOver(false);
        updateText();

        // Destroy all blocks
        for (int i = 0; i < blockGrid.GetLength(0); i++)
        {
            for (int j = 0; j < blockGrid.GetLength(1); j++)
            {
                GameObject blockObject = blockGrid[i, j];
                if (blockObject != null)
                {
                    Destroy(blockObject);
                    blockGrid[i, j] = null;
                }
            }
        }
        if (blockPair.leftBlock != null)
        {
            Destroy(blockPair.leftBlock.gameObject);
        }
        if (blockPair.rightBlock != null)
        {
            Destroy(blockPair.rightBlock.gameObject);
        }
        currentHeights = new int[6] {
            0, 0, 0, 0, 0, 0
        };

        // Add start blocks to column
        // AddBlockToColumn(blockPair.SpawnBlock("earth", 1).gameObject);
        // AddBlockToColumn(blockPair.SpawnBlock("air", 2).gameObject);
        // AddBlockToColumn(blockPair.SpawnBlock("water", 3).gameObject);
        // AddBlockToColumn(blockPair.SpawnBlock("fire", 4).gameObject);

        // // initialize block pair
        blockPair.isActive = true;
        blockPair.gameOver = false;
        blockPair.InitializePreviewBlocks();
        blockPair.InitializeBlockPair();

        flashPermanentAlert("");

        audioManager.PlayAudio();
    }