public void ClearEntities() { foreach (var entity in Entities.ToArray()) { Remove(entity.Key); } foreach (var blockEntity in BlockEntities.ToArray()) { BlockEntities.TryRemove(blockEntity.Key, out _); } }
public bool RemoveBlockEntity(BlockCoordinates coordinates) { return(BlockEntities.TryRemove(coordinates, out _)); }
public void RemoveBlockEntity(BlockCoordinates coordinates) { BlockEntities.TryRemove(coordinates, out _); }