Ejemplo n.º 1
0
    public void configDoorArea(BlockDireciton direction)
    {
        Vector2 centerPosition = transform.position;

        switch (direction)
        {
        case BlockDireciton.Top:
            topDoor.transform.position         = new Vector2(centerPosition.x - 1, centerPosition.y);
            bottomDoor.transform.position      = new Vector2(centerPosition.x + 1, centerPosition.y);
            hitbox.transform.rotation          = Quaternion.Euler(0, 0, 90);
            obstrucetBullet.transform.rotation = Quaternion.Euler(0, 0, 90);
            daDircetion = BlockDireciton.Top;
            break;

        case BlockDireciton.Right:
            daDircetion = BlockDireciton.Right;
            break;

        case BlockDireciton.Bottom:
            topDoor.transform.position         = new Vector2(centerPosition.x - 1, centerPosition.y);
            bottomDoor.transform.position      = new Vector2(centerPosition.x + 1, centerPosition.y);
            hitbox.transform.rotation          = Quaternion.Euler(0, 0, 90);
            obstrucetBullet.transform.rotation = Quaternion.Euler(0, 0, 270);
            daDircetion = BlockDireciton.Bottom;
            break;

        case BlockDireciton.Left:
            obstrucetBullet.transform.rotation = Quaternion.Euler(0, 0, 180);
            daDircetion = BlockDireciton.Left;
            break;
        }
    }
Ejemplo n.º 2
0
    public bool receiveChannelControl(BlockDireciton direction, bool isClose)
    {
        bool result = false;

        if (direction == channelDirection)
        {
            gameObject.SetActive(isClose);
            result = true;
        }

        return(result);
    }
Ejemplo n.º 3
0
 public void configChannel()
 {
     if (gameObject.name.Contains("Top"))
     {
         channelDirection = BlockDireciton.Top;
     }
     if (gameObject.name.Contains("Right"))
     {
         channelDirection = BlockDireciton.Right;
     }
     if (gameObject.name.Contains("Bottom"))
     {
         channelDirection = BlockDireciton.Bottom;
     }
     if (gameObject.name.Contains("Left"))
     {
         channelDirection = BlockDireciton.Left;
     }
 }