public SelectionCube(Vector2 position) { this.color = Color4.Green; this.position = position; vertVbo = BlockData.GetVertexBufferID(); indVbo = BlockData.GetIndexBufferID(); }
public PuzzleBox(float xPos, float yPos) : base(xPos, yPos) { vertVbo = BlockData.GetVertexBufferID(); indVbo = BlockData.GetIndexBufferID(); indCount = BlockData.GetIndexCount(); tex = Resources.Textures["block.png"]; }
public Cannon(float xPos, float yPos) : base(xPos, yPos) { BallSpeed = 5000000; Stupidity = 0; vertVbo = BlockData.GetVertexBufferID(); indVbo = BlockData.GetIndexBufferID(); indCount = BlockData.GetIndexCount(); tex = Resources.Textures["block.png"]; }
public LaserShooter(float xPos, float yPos) : base(xPos, yPos) { ShotsPerSecond = 1; BeamWidth = 5; Stupidity = 0; vertVbo = BlockData.GetVertexBufferID(); indVbo = BlockData.GetIndexBufferID(); indCount = BlockData.GetIndexCount(); tex = Resources.Textures["block.png"]; }