Ejemplo n.º 1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Destructable" && isReleased)
     {
         StartCoroutine(spriteChange());
         Object.Instantiate(particleSystem, base.gameObject.transform.position, base.gameObject.transform.rotation);
         BlockDamage component = collision.gameObject.GetComponent <BlockDamage>();
         component.minusHealth(damage);
         component.minusHealth(1);
     }
 }
    private void AddExplosionForce(Rigidbody2D rb, float explosionForce, Vector2 explodingPosition, float radius, float upwardsModifier = 0f, ForceMode2D mode = ForceMode2D.Impulse)
    {
        BlockDamage component = rb.GetComponent <BlockDamage>();

        if (canExplode)
        {
            explosieAudio.clip = explosie;
            Vector2 a         = rb.position - explodingPosition;
            float   magnitude = a.magnitude;
            explosieAudio.Play();
            if (magnitude < radius / 2f)
            {
                component.minusHealth(3);
            }
            else
            {
                if (magnitude > radius / 3f && magnitude < radius / 2f)
                {
                    component.minusHealth(2);
                }
                if (magnitude > radius && magnitude < radius / 3f)
                {
                    component.minusHealth(1);
                }
            }
            if (upwardsModifier == 0f)
            {
                a /= magnitude;
            }
            else
            {
                a.Normalize();
            }
            rb.AddForce(Mathf.Lerp(0f, explosionForce, radius / magnitude) * a, mode);
        }
        Object.Destroy(base.gameObject);
    }