protected void SetBlockBounds(Block block)
 {
     this.RenderMinX = block.GetMinX();
     this.RenderMinY = block.GetMinY();
     this.RenderMinZ = block.GetMinZ();
     this.RenderMaxX = block.GetMaxX();
     this.RenderMaxY = block.GetMaxY();
     this.RenderMaxZ = block.GetMaxZ();
 }