Ejemplo n.º 1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        Blobby b = collision.gameObject.GetComponent <Blobby>();

        if (b == null)
        {
            return;
        }

        TrappedBlobby trapped = Instantiate(trappedPrefab);

        trapped.color = b.color;
        trapped.worth = b.chonk;

        trapped.gameObject.transform.position = transform.position;

        shop.MakeMoney((int)b.GetBlobWorth());
        data.blobbiesSacrificed += 1;

        sound.PlayTrapClip();

        Destroy(gameObject);
        Destroy(b.gameObject);
        Destroy(trapped.gameObject, 10);
    }
Ejemplo n.º 2
0
 void CompleteGame()
 {
     GameObject[] blobs = GameObject.FindGameObjectsWithTag("Blobby");
     gameData.blobbiesKeptAlive = blobs.Length;
     foreach (GameObject go in blobs)
     {
         Blobby blob = go.GetComponent <Blobby>();
         gameData.finalScore += (int)(blob.GetBlobWorth() * 2) + shop.coins;
     }
     SceneManager.LoadScene("GameComplete");
 }