private bool onEnableBlobShadows(BlobShadowEvents.EnableBlobShadows evt) { SetIsActive(isActive: true); return(false); }
private bool onEnableBlobShadows(BlobShadowEvents.EnableBlobShadows evt) { this.IsShadowsVisible = true; return(false); }
private bool onEnableBlobShadows(BlobShadowEvents.EnableBlobShadows evt) { SetIsActive(isActive: true); return(false); }
private bool onEnableBlobShadows(BlobShadowEvents.EnableBlobShadows evt) { this.IsShadowsVisible = true; return(false); }