public static Blip CreateStandardizedBlip(Entity entity, BlipTypes type = BlipTypes.Enemy) { var blip = new Blip(entity); blip.SetStandardColor(type); return(blip); }
/// <summary> /// Set the color of the blip /// </summary> /// <param name="blip">The blip to set the color of</param> /// <param name="type">The color ((Blips default to yellow))</param> public static void SetStandardColor(this Blip blip, BlipTypes type) { if (type == BlipTypes.Standard) { return; } if (blip) { NativeFunction.Natives.SET_BLIP_COLOUR(blip, (int)type); } }
public static Blip CreateStandardizedBlip(Vector3 spawn, BlipTypes type = BlipTypes.Enemy, BlipScale scale = BlipScale.Normal) { Blip blip; switch (scale) { case BlipScale.Ped: blip = new Blip(spawn, 0.75f); blip.SetStandardColor(type); break; case BlipScale.SearchArea: blip = new Blip(spawn, 60f); blip.SetStandardColor(type); break; default: blip = new Blip(spawn); blip.SetStandardColor(type); break; } return(blip); }