/// <summary>Enforce bounds for fields, when changed in inspector.</summary> protected override void OnValidate() { base.OnValidate(); // Upgrade after a legacy deserialize if (m_LegacyHeadingBias != float.MaxValue) { m_Heading.m_Bias = m_LegacyHeadingBias; m_LegacyHeadingBias = float.MaxValue; int heading = (int)m_Heading.m_Definition; if (m_RecenterToTargetHeading.LegacyUpgrade(ref heading, ref m_Heading.m_VelocityFilterStrength)) { m_Heading.m_Definition = (CinemachineOrbitalTransposer.Heading.HeadingDefinition)heading; } mUseLegacyRigDefinitions = true; } if (m_LegacyBlendHint != BlendHint.None) { m_Transitions.m_BlendHint = m_LegacyBlendHint; m_LegacyBlendHint = BlendHint.None; } m_YAxis.Validate(); m_XAxis.Validate(); m_RecenterToTargetHeading.Validate(); m_YAxisRecentering.Validate(); m_Lens.Validate(); InvalidateRigCache(); }
public CustomBlend(BlendHint blendHint, bool inheritPosition) { From = ANY_CAMERA_LABEL; To = ANY_CAMERA_LABEL; BlendHint = blendHint; InheritPosition = inheritPosition; }
/// <summary>Enforce bounds for fields, when changed in inspector.</summary> protected override void OnValidate() { base.OnValidate(); m_Lens.Validate(); if (m_LegacyBlendHint != BlendHint.None) { m_Transitions.m_BlendHint = m_LegacyBlendHint; m_LegacyBlendHint = BlendHint.None; } }
public override void Read(PackFileDeserializer des, BinaryReaderEx br) { base.Read(des, br); m_originalSkeletonName = des.ReadStringPointer(br); m_animation = des.ReadClassPointer <hkaAnimation>(br); m_transformTrackToBoneIndices = des.ReadInt16Array(br); m_floatTrackToFloatSlotIndices = des.ReadInt16Array(br); m_partitionIndices = des.ReadInt16Array(br); m_blendHint = (BlendHint)br.ReadSByte(); br.ReadUInt32(); br.ReadUInt16(); br.ReadByte(); }
/// <summary>Applies a position blend hint to a camera state</summary> /// <param name="state">The state to apply the hint to</param> /// <param name="hint">The hint to apply</param> protected void ApplyPositionBlendMethod(ref CameraState state, BlendHint hint) { switch (hint) { default: break; case BlendHint.SphericalPosition: state.BlendHint |= CameraState.BlendHintValue.SphericalPositionBlend; break; case BlendHint.CylindricalPosition: state.BlendHint |= CameraState.BlendHintValue.CylindricalPositionBlend; break; case BlendHint.ScreenSpaceAimWhenTargetsDiffer: state.BlendHint |= CameraState.BlendHintValue.RadialAimBlend; break; } }
/// <summary>Enforce bounds for fields, when changed in inspector.</summary> protected override void OnValidate() { base.OnValidate(); // Upgrade after a legacy deserialize if (m_LegacyHeadingBias != float.MaxValue) { m_Heading.m_Bias = m_LegacyHeadingBias; m_LegacyHeadingBias = float.MaxValue; int heading = (int)m_Heading.m_Definition; if (m_RecenterToTargetHeading.LegacyUpgrade(ref heading, ref m_Heading.m_VelocityFilterStrength)) { m_Heading.m_Definition = (CinemachineOrbitalTransposer.Heading.HeadingDefinition)heading; } mUseLegacyRigDefinitions = true; } if (m_LegacyBlendHint != BlendHint.None) { m_Transitions.m_BlendHint = m_LegacyBlendHint; m_LegacyBlendHint = BlendHint.None; } m_YAxis.Validate(); m_XAxis.Validate(); m_RecenterToTargetHeading.Validate(); m_YAxisRecentering.Validate(); m_Lens.Validate(); InvalidateRigCache(); #if UNITY_EDITOR for (int i = 0; m_Rigs != null && i < 3 && i < m_Rigs.Length; ++i) { if (m_Rigs[i] != null) { CinemachineVirtualCamera.SetFlagsForHiddenChild(m_Rigs[i].gameObject); } } #endif }
public TransitionBlendDefinition(CustomBlend customBlend) { BlendHint = customBlend.BlendHint; InheritPosition = customBlend.InheritPosition; }
public TransitionBlendDefinition(BlendHint blendHint, bool inheritPosition) { BlendHint = blendHint; InheritPosition = inheritPosition; }