Ejemplo n.º 1
0
        public void ExtractXMA(CacheFile.IndexItem blamTag, string directory)
        {
            if (BlamSoundGestalt == null)
            {
                BlamSoundGestalt = PortingContextFactory.LoadSoundGestalt(CacheContext, ref BlamCache);
            }

            var blamContext = new CacheSerializationContext(ref BlamCache, blamTag);

            var sound = BlamCache.Deserializer.Deserialize <Sound>(blamContext);


            var xmaFileSize = BlamSoundGestalt.GetFileSize(sound.SoundReference.PitchRangeIndex, sound.SoundReference.PitchRangeCount);

            if (xmaFileSize < 0)
            {
                return;
            }

            var xmaData = BlamCache.GetSoundRaw(sound.SoundReference.ZoneAssetHandle, xmaFileSize);

            if (xmaData == null)
            {
                Console.WriteLine($"ERROR: Failed to find sound data!");
                return;
            }

            var    parts    = blamTag.Name.Split('\\');
            string baseName = parts[parts.Length - 1];

            for (int pitchRangeIndex = sound.SoundReference.PitchRangeIndex; pitchRangeIndex < sound.SoundReference.PitchRangeIndex + sound.SoundReference.PitchRangeCount; pitchRangeIndex++)
            {
                var relativePitchRangeIndex = pitchRangeIndex - sound.SoundReference.PitchRangeIndex;
                var permutationCount        = BlamSoundGestalt.GetPermutationCount(pitchRangeIndex);

                for (int i = 0; i < permutationCount; i++)
                {
                    BlamSound blamSound       = SoundConverter.GetXMA(BlamCache, BlamSoundGestalt, sound, relativePitchRangeIndex, i, xmaData);
                    string    permutationName = $"{baseName}_{relativePitchRangeIndex}_{i}";
                    var       fileName        = $"{directory}\\{permutationName}.xma";

                    using (EndianWriter output = new EndianWriter(new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.None), EndianFormat.BigEndian))
                    {
                        XMAFile XMAfile = new XMAFile(blamSound);
                        XMAfile.Write(output);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public void ExtractXMA(string directory)
        {
            if (BlamSoundGestalt == null)
            {
                using (var stream = Cache.OpenCacheRead())
                    BlamSoundGestalt = PortingContextFactory.LoadSoundGestalt(Cache, stream);
            }


            var resourceDefinition = Cache.ResourceCache.GetSoundResourceDefinition(Sound.Resource);
            var xmaFileSize        = BlamSoundGestalt.GetFileSize(Sound.SoundReference.PitchRangeIndex, Sound.SoundReference.PitchRangeCount);

            if (xmaFileSize < 0)
            {
                return;
            }

            var xmaData = resourceDefinition.Data.Data;

            if (xmaData == null)
            {
                Console.WriteLine($"ERROR: Failed to find sound data!");
                return;
            }

            var    parts    = Tag.Name.Split('\\');
            string baseName = parts[parts.Length - 1];

            for (int pitchRangeIndex = Sound.SoundReference.PitchRangeIndex; pitchRangeIndex < Sound.SoundReference.PitchRangeIndex + Sound.SoundReference.PitchRangeCount; pitchRangeIndex++)
            {
                var relativePitchRangeIndex = pitchRangeIndex - Sound.SoundReference.PitchRangeIndex;
                var permutationCount        = BlamSoundGestalt.GetPermutationCount(pitchRangeIndex);

                for (int i = 0; i < permutationCount; i++)
                {
                    BlamSound blamSound       = SoundConverter.GetXMA(Cache, BlamSoundGestalt, Sound, relativePitchRangeIndex, i, xmaData);
                    string    permutationName = $"{baseName}_{relativePitchRangeIndex}_{i}";
                    var       fileName        = $"{directory}\\{permutationName}.xma";

                    using (EndianWriter output = new EndianWriter(new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.None), EndianFormat.BigEndian))
                    {
                        XMAFile XMAfile = new XMAFile(blamSound);
                        XMAfile.Write(output);
                    }
                }
            }
        }
Ejemplo n.º 3
0
        public void ExtractWAV(CacheFile.IndexItem blamTag, string directory)
        {
            Console.WriteLine($"Extracting {blamTag.Name}.sound");
            if (BlamSoundGestalt == null)
            {
                BlamSoundGestalt = PortingContextFactory.LoadSoundGestalt(CacheContext, ref BlamCache);
            }

            var blamContext = new CacheSerializationContext(ref BlamCache, blamTag);

            var sound = BlamCache.Deserializer.Deserialize <Sound>(blamContext);

            var xmaFileSize = BlamSoundGestalt.GetFileSize(sound.SoundReference.PitchRangeIndex, sound.SoundReference.PitchRangeCount);

            var xmaData = BlamCache.GetSoundRaw(sound.SoundReference.ZoneAssetHandle, xmaFileSize);

            if (xmaData == null)
            {
                Console.WriteLine($"ERROR: Failed to find sound data!");
                return;
            }

            var    OutDir     = directory;
            string sound_name = blamTag.Name.Replace('\\', '_');

            sound_name = Path.Combine(directory, sound_name);

            for (int pitchRangeIndex = sound.SoundReference.PitchRangeIndex; pitchRangeIndex < sound.SoundReference.PitchRangeIndex + sound.SoundReference.PitchRangeCount; pitchRangeIndex++)
            {
                var relativePitchRangeIndex = pitchRangeIndex - sound.SoundReference.PitchRangeIndex;
                var permutationCount        = BlamSoundGestalt.GetPermutationCount(pitchRangeIndex);

                for (int i = 0; i < permutationCount; i++)
                {
                    string permutationName = $"{sound_name}_{relativePitchRangeIndex}_{i}";
                    permutationName += ".mp3";

                    BlamSound blamSound = SoundConverter.ConvertGen3Sound(BlamCache, BlamSoundGestalt, sound, relativePitchRangeIndex, i, xmaData);
                    using (EndianWriter output = new EndianWriter(new FileStream(permutationName, FileMode.Create, FileAccess.Write, FileShare.None), EndianFormat.BigEndian))
                    {
                        output.WriteBlock(blamSound.Data);
                    }
                }
            }
        }
Ejemplo n.º 4
0
        private byte[] ConvertGen3SoundData(GameCache cache, Sound definition, byte[] soundData)
        {
            // todo: use PortingContextFactory here (currently inaccessible)
            SoundCacheFileGestalt blamSoundGestalt = null;

            foreach (var tag in cache.TagCache.TagTable)
            {
                if (tag.Group.Tag == "ugh!")
                {
                    using (var stream = cache.OpenCacheRead())
                        blamSoundGestalt = cache.Deserialize <SoundCacheFileGestalt>(stream, tag);
                    break;
                }
            }

            // ExportSoundCommand code
            using (MemoryStream soundDataStream = new MemoryStream())
            {
                using (EndianWriter output = new EndianWriter(soundDataStream, EndianFormat.BigEndian))
                {
                    if (blamSoundGestalt != null)
                    {
                        for (int pitchRangeIndex = definition.SoundReference.PitchRangeIndex; pitchRangeIndex < definition.SoundReference.PitchRangeIndex + definition.SoundReference.PitchRangeCount; pitchRangeIndex++)
                        {
                            var relativePitchRangeIndex = pitchRangeIndex - definition.SoundReference.PitchRangeIndex;
                            var permutationCount        = blamSoundGestalt.GetPermutationCount(pitchRangeIndex);

                            for (int i = 0; i < permutationCount; i++)
                            {
                                BlamSound blamSound = SoundConverter.ConvertGen3Sound(cache, blamSoundGestalt, definition, relativePitchRangeIndex, i, soundData);

                                output.WriteBlock(blamSound.Data);
                            }
                        }
                    }
                }

                return(soundDataStream.ToArray());
            }
        }
Ejemplo n.º 5
0
        private Sound ConvertSound(Stream cacheStream, Dictionary <ResourceLocation, Stream> resourceStreams, Sound sound, string blamTag_Name)
        {
            if (BlamSoundGestalt == null)
            {
                BlamSoundGestalt = PortingContextFactory.LoadSoundGestalt(CacheContext, ref BlamCache);
            }

            if (!File.Exists(@"Tools\ffmpeg.exe") || !File.Exists(@"Tools\towav.exe"))
            {
                Console.WriteLine("Failed to locate sound conversion tools, please install ffmpeg and towav in the Tools folder");
                return(null);
            }

            //
            // Convert Sound Tag Data
            //

            var platformCodec      = BlamSoundGestalt.PlatformCodecs[sound.SoundReference.PlatformCodecIndex];
            var playbackParameters = BlamSoundGestalt.PlaybackParameters[sound.SoundReference.PlaybackParameterIndex];
            var scale          = BlamSoundGestalt.Scales[sound.SoundReference.ScaleIndex];
            var promotion      = sound.SoundReference.PromotionIndex != -1 ? BlamSoundGestalt.Promotions[sound.SoundReference.PromotionIndex] : new Promotion();
            var customPlayBack = sound.SoundReference.CustomPlaybackIndex != -1 ? new List <CustomPlayback> {
                BlamSoundGestalt.CustomPlaybacks[sound.SoundReference.CustomPlaybackIndex]
            } : new List <CustomPlayback>();
            var loop = sound.Flags.HasFlag(Sound.FlagsValue.LoopingSound);

            sound.PlaybackParameters = playbackParameters;
            sound.Scale           = scale;
            sound.PlatformCodec   = platformCodec.DeepClone();
            sound.Promotion       = promotion;
            sound.CustomPlayBacks = customPlayBack;

            //
            // Tag fixes
            //

            sound.SampleRate = platformCodec.SampleRate;
            sound.ImportType = ImportType.SingleLayer;
            // helps looping sound? there is another value, 10 for Unknown2 but I don't know when to activate it.
            if (sound.SoundReference.PitchRangeCount > 1)
            {
                sound.ImportType = ImportType.MultiLayer;
            }

            sound.PlatformCodec.LoadMode = 0;

            //
            // Process all the pitch ranges
            //

            var xmaFileSize = BlamSoundGestalt.GetFileSize(sound.SoundReference.PitchRangeIndex, sound.SoundReference.PitchRangeCount);

            if (xmaFileSize < 0)
            {
                return(null);
            }

            var xmaData = BlamCache.GetSoundRaw(sound.SoundReference.ZoneAssetHandle, xmaFileSize);

            if (xmaData == null)
            {
                return(null);
            }

            sound.PitchRanges = new List <PitchRange>(sound.SoundReference.PitchRangeCount);

            var soundDataAggregate     = new byte[0].AsEnumerable();
            var currentSoundDataOffset = 0;
            var totalSampleCount       = (uint)0;

            for (int pitchRangeIndex = sound.SoundReference.PitchRangeIndex; pitchRangeIndex < sound.SoundReference.PitchRangeIndex + sound.SoundReference.PitchRangeCount; pitchRangeIndex++)
            {
                totalSampleCount += BlamSoundGestalt.GetSamplesPerPitchRange(pitchRangeIndex);

                //
                // Convert Blam pitch range to ElDorado format
                //

                var pitchRange = BlamSoundGestalt.PitchRanges[pitchRangeIndex];
                pitchRange.ImportName           = ConvertStringId(BlamSoundGestalt.ImportNames[pitchRange.ImportNameIndex].Name);
                pitchRange.PitchRangeParameters = BlamSoundGestalt.PitchRangeParameters[pitchRange.PitchRangeParametersIndex];
                pitchRange.Unknown1             = 0;
                pitchRange.Unknown2             = 0;
                pitchRange.Unknown3             = 0;
                pitchRange.Unknown4             = 0;
                pitchRange.Unknown5             = -1;
                pitchRange.Unknown6             = -1;
                //I suspect this unknown7 to be a flag to tell if there is a Unknownblock in extrainfo. (See a sound in udlg for example)
                pitchRange.Unknown7         = 0;
                pitchRange.PermutationCount = (byte)BlamSoundGestalt.GetPermutationCount(pitchRangeIndex);
                pitchRange.Unknown8         = -1;

                // Add pitch range to ED sound
                sound.PitchRanges.Add(pitchRange);
                var newPitchRangeIndex = pitchRangeIndex - sound.SoundReference.PitchRangeIndex;
                sound.PitchRanges[newPitchRangeIndex].Permutations = new List <Permutation>();

                //
                // Determine the audio channel count
                //

                var channelCount = Encoding.GetChannelCount(sound.PlatformCodec.Encoding);

                //
                // Set compression format
                //

                sound.PlatformCodec.Compression = Compression.MP3;

                //
                // Convert Blam permutations to ElDorado format
                //

                var useCache = Sounds.UseAudioCacheCommand.AudioCacheDirectory != null;

                var basePermutationCacheName = Path.Combine(
                    useCache ? Sounds.UseAudioCacheCommand.AudioCacheDirectory.FullName : TempDirectory.FullName,
                    GetTagFileFriendlyName(blamTag_Name));

                var permutationCount        = BlamSoundGestalt.GetPermutationCount(pitchRangeIndex);
                var permutationOrder        = BlamSoundGestalt.GetPermutationOrder(pitchRangeIndex);
                var relativePitchRangeIndex = pitchRangeIndex - sound.SoundReference.PitchRangeIndex;

                for (int i = 0; i < permutationCount; i++)
                {
                    var permutationIndex  = pitchRange.FirstPermutationIndex + i;
                    var permutationSize   = BlamSoundGestalt.GetPermutationSize(permutationIndex);
                    var permutationOffset = BlamSoundGestalt.GetPermutationOffset(permutationIndex);

                    var permutation = BlamSoundGestalt.GetPermutation(permutationIndex).DeepClone();

                    permutation.ImportName            = ConvertStringId(BlamSoundGestalt.ImportNames[permutation.ImportNameIndex].Name);
                    permutation.SkipFraction          = new Bounds <float>(0.0f, permutation.Gain);
                    permutation.PermutationChunks     = new List <PermutationChunk>();
                    permutation.PermutationNumber     = (uint)permutationOrder[i];
                    permutation.IsNotFirstPermutation = (uint)(permutation.PermutationNumber == 0 ? 0 : 1);

                    string permutationName = $"{basePermutationCacheName}_{relativePitchRangeIndex}_{i}";

                    string extension = "mp3";

                    var cacheFileName = $"{permutationName}.{extension}";

                    bool exists = File.Exists(cacheFileName);

                    byte[] permutationData = null;

                    if (!exists || !useCache)
                    {
                        BlamSound blamSound = SoundConverter.ConvertGen3Sound(BlamCache, BlamSoundGestalt, sound, relativePitchRangeIndex, i, xmaData);
                        permutationData = blamSound.Data;
                        if (useCache)
                        {
                            using (EndianWriter output = new EndianWriter(new FileStream(cacheFileName, FileMode.Create, FileAccess.Write, FileShare.None), EndianFormat.BigEndian))
                            {
                                output.WriteBlock(blamSound.Data);
                            }
                        }
                    }
                    else
                    {
                        permutationData = File.ReadAllBytes(cacheFileName);
                    }

                    permutation.PermutationChunks.Add(new PermutationChunk(currentSoundDataOffset, permutationData.Length));
                    currentSoundDataOffset += permutationData.Length;
                    pitchRange.Permutations.Add(permutation);

                    soundDataAggregate = soundDataAggregate.Concat(permutationData);
                }
            }

            sound.Promotion.LongestPermutationDuration = (uint)sound.SoundReference.MaximumPlayTime;
            sound.Promotion.TotalSampleSize            = totalSampleCount;

            //
            // Convert Blam extra info to ElDorado format
            //

            var extraInfo = new ExtraInfo()
            {
                LanguagePermutations       = new List <ExtraInfo.LanguagePermutation>(),
                EncodedPermutationSections = new List <ExtraInfo.EncodedPermutationSection>()
            };

            for (int u = 0; u < sound.SoundReference.PitchRangeCount; u++)
            {
                var pitchRange = BlamSoundGestalt.PitchRanges[sound.SoundReference.PitchRangeIndex + u];

                for (int i = 0; i < pitchRange.PermutationCount; i++)
                {
                    var permutation      = BlamSoundGestalt.GetPermutation(pitchRange.FirstPermutationIndex + i);
                    var permutationChunk = BlamSoundGestalt.GetPermutationChunk(permutation.FirstPermutationChunkIndex);

                    extraInfo.LanguagePermutations.Add(new ExtraInfo.LanguagePermutation
                    {
                        RawInfo = new List <ExtraInfo.LanguagePermutation.RawInfoBlock>
                        {
                            new ExtraInfo.LanguagePermutation.RawInfoBlock
                            {
                                SkipFractionName = StringId.Invalid,
                                UnknownList      = new List <ExtraInfo.LanguagePermutation.RawInfoBlock.Unknown>
                                {
                                    new ExtraInfo.LanguagePermutation.RawInfoBlock.Unknown
                                    {
                                        Unknown1 = permutationChunk.UnknownA,
                                        Unknown2 = permutationChunk.UnknownSize,
                                        Unknown3 = 0,
                                        Unknown4 = permutation.SampleSize,
                                        Unknown5 = 0,
                                        Unknown6 = permutationChunk.EncodedSize & 0xFFFF
                                    }
                                },
                                Compression          = 8,
                                ResourceSampleSize   = pitchRange.Permutations[i].SampleSize,
                                ResourceSampleOffset = (uint)pitchRange.Permutations[i].PermutationChunks[0].Offset,
                                SampleCount          = (uint)pitchRange.Permutations[i].PermutationChunks[0].EncodedSize & 0x3FFFFFF,
                                //SampleCount = (uint)Math.Floor(pitchRange.Permutations[i].SampleSize * 128000.0 / (8 * sound.SampleRate.GetSampleRateHz())),
                                Unknown24 = 480
                            }
                        }
                    });
                }
            }

            if (sound.SoundReference.ExtraInfoIndex != -1)
            {
                foreach (var section in BlamSoundGestalt.ExtraInfo[sound.SoundReference.ExtraInfoIndex].EncodedPermutationSections)
                {
                    var newSection = section.DeepClone();

                    foreach (var info in newSection.SoundDialogueInfo)
                    {
                        for (var i = ((info.MouthDataLength % 2) == 0 ? 0 : 1); (i + 1) < info.MouthDataLength; i += 2)
                        {
                            Array.Reverse(newSection.EncodedData, (int)(info.MouthDataOffset + i), 2);
                        }

                        for (var i = ((info.LipsyncDataLength % 2) == 0 ? 0 : 1); (i + 1) < info.LipsyncDataLength; i += 2)
                        {
                            Array.Reverse(newSection.EncodedData, (int)(info.LipsyncDataOffset + i), 2);
                        }
                    }

                    extraInfo.EncodedPermutationSections.Add(newSection);
                }
            }

            sound.ExtraInfo = new List <ExtraInfo> {
                extraInfo
            };

            //
            // Convert Blam languages to ElDorado format
            //

            if (sound.SoundReference.LanguageIndex != -1)
            {
                sound.Languages = new List <LanguageBlock>();

                foreach (var language in BlamSoundGestalt.Languages)
                {
                    sound.Languages.Add(new LanguageBlock
                    {
                        Language             = language.Language,
                        PermutationDurations = new List <LanguageBlock.PermutationDurationBlock>(),
                        PitchRangeDurations  = new List <LanguageBlock.PitchRangeDurationBlock>(),
                    });

                    //Add all the  Pitch Range Duration block (pitch range count dependent)

                    var curLanguage = sound.Languages.Last();

                    for (int i = 0; i < sound.SoundReference.PitchRangeCount; i++)
                    {
                        curLanguage.PitchRangeDurations.Add(language.PitchRangeDurations[sound.SoundReference.LanguageIndex + i]);
                    }

                    //Add all the Permutation Duration Block and adjust offsets

                    for (int i = 0; i < curLanguage.PitchRangeDurations.Count; i++)
                    {
                        var curPRD = curLanguage.PitchRangeDurations[i];

                        //Get current block count for new index
                        short newPermutationIndex = (short)curLanguage.PermutationDurations.Count();

                        for (int j = curPRD.PermutationStartIndex; j < curPRD.PermutationStartIndex + curPRD.PermutationCount; j++)
                        {
                            curLanguage.PermutationDurations.Add(language.PermutationDurations[j]);
                        }

                        //apply new index
                        curPRD.PermutationStartIndex = newPermutationIndex;
                    }
                }
            }

            //
            // Prepare resource
            //

            sound.Unused    = new byte[] { 0, 0, 0, 0 };
            sound.Unknown12 = 0;

            sound.Resource = new PageableResource
            {
                Page = new RawPage
                {
                    Index = -1,
                },
                Resource = new TagResourceGen3
                {
                    ResourceType             = TagResourceTypeGen3.Sound,
                    DefinitionData           = new byte[20],
                    DefinitionAddress        = new CacheResourceAddress(CacheResourceAddressType.Definition, 536870912),
                    ResourceFixups           = new List <TagResourceGen3.ResourceFixup>(),
                    ResourceDefinitionFixups = new List <TagResourceGen3.ResourceDefinitionFixup>(),
                    Unknown2 = 1
                }
            };

            var data = soundDataAggregate.ToArray();

            var resourceContext = new ResourceSerializationContext(CacheContext, sound.Resource);

            CacheContext.Serializer.Serialize(resourceContext,
                                              new SoundResourceDefinition
            {
                Data = new TagData(data.Length, new CacheResourceAddress(CacheResourceAddressType.Resource, 0))
            });

            var definitionFixup = new TagResourceGen3.ResourceFixup()
            {
                BlockOffset = 12,
                Address     = new CacheResourceAddress(CacheResourceAddressType.Resource, 1073741824)
            };

            sound.Resource.Resource.ResourceFixups.Add(definitionFixup);

            sound.Resource.ChangeLocation(ResourceLocation.Audio);
            var resource = sound.Resource;

            if (resource == null)
            {
                throw new ArgumentNullException("resource");
            }

            var cache = CacheContext.GetResourceCache(ResourceLocation.Audio);

            if (!resourceStreams.ContainsKey(ResourceLocation.Audio))
            {
                resourceStreams[ResourceLocation.Audio] = FlagIsSet(PortingFlags.Memory) ?
                                                          new MemoryStream() :
                                                          (Stream)CacheContext.OpenResourceCacheReadWrite(ResourceLocation.Audio);

                if (FlagIsSet(PortingFlags.Memory))
                {
                    using (var resourceStream = CacheContext.OpenResourceCacheRead(ResourceLocation.Audio))
                        resourceStream.CopyTo(resourceStreams[ResourceLocation.Audio]);
                }
            }

            resource.Page.Index = cache.Add(resourceStreams[ResourceLocation.Audio], data, out uint compressedSize);
            resource.Page.CompressedBlockSize   = compressedSize;
            resource.Page.UncompressedBlockSize = (uint)data.Length;
            resource.DisableChecksum();

            for (int i = 0; i < 4; i++)
            {
                sound.Resource.Resource.DefinitionData[i] = (byte)(sound.Resource.Page.UncompressedBlockSize >> (i * 8));
            }

            return(sound);
        }
Ejemplo n.º 6
0
        public override object Execute(List <string> args)
        {
            string outDirectory = "";

            if (args.Count == 1)
            {
                outDirectory = args[0];
            }
            else if (args.Count == 0)
            {
                outDirectory = "Sounds";
            }
            else
            {
                return(false);
            }

            if (!Directory.Exists(outDirectory))
            {
                Console.Write("Destination directory does not exist. Create it? [y/n] ");
                var answer = Console.ReadLine().ToLower();

                if (answer.Length == 0 || !(answer.StartsWith("y") || answer.StartsWith("n")))
                {
                    return(false);
                }

                if (answer.StartsWith("y"))
                {
                    Directory.CreateDirectory(outDirectory);
                }
                else
                {
                    return(false);
                }
            }


            var resourceReference  = Definition.Resource;
            var resourceDefinition = Cache.ResourceCache.GetSoundResourceDefinition(resourceReference);

            if (resourceDefinition.Data == null)
            {
                Console.WriteLine("Invalid sound definition");
                return(false);
            }

            var dataReference = resourceDefinition.Data;

            byte[] soundData = dataReference.Data;

            if (Cache is GameCacheHaloOnlineBase)
            {
                for (int i = 0; i < Definition.PitchRanges.Count; i++)
                {
                    var pitchRange = Definition.PitchRanges[i];
                    for (int j = 0; j < pitchRange.Permutations.Count; j++)
                    {
                        var permutation = pitchRange.Permutations[j];
                        var filename    = Tag.Index.ToString("X8") + "_" + i.ToString() + "_" + j.ToString();

                        byte[] permutationData = new byte[permutation.PermutationChunks[0].EncodedSize & 0x3FFFFFF];
                        Array.Copy(soundData, permutation.PermutationChunks[0].Offset, permutationData, 0, permutationData.Length);

                        switch (Definition.PlatformCodec.Compression)
                        {
                        case Compression.PCM:
                            filename += ".wav";
                            break;

                        case Compression.MP3:
                            filename += ".mp3";
                            break;

                        case Compression.FSB4:
                            filename += ".fsb";
                            break;
                        }

                        var outPath = Path.Combine(outDirectory, filename);

                        using (EndianWriter writer = new EndianWriter(new FileStream(outPath, FileMode.Create, FileAccess.Write, FileShare.None), EndianFormat.BigEndian))
                        {
                            var channelCount = Encoding.GetChannelCount(Definition.PlatformCodec.Encoding);
                            var sampleRate   = Definition.SampleRate.GetSampleRateHz();

                            switch (Definition.PlatformCodec.Compression)
                            {
                            case Compression.PCM:
                                WAVFile WAVfile = new WAVFile(permutationData, channelCount, sampleRate);
                                WAVfile.Write(writer);
                                break;

                            case Compression.MP3:
                            case Compression.FSB4:
                                writer.Write(permutationData);
                                break;
                            }
                        }
                    }
                }
            }
            else if (Cache.GetType() == typeof(GameCacheGen3))
            {
                if (BlamSoundGestalt == null)
                {
                    using (var stream = Cache.OpenCacheRead())
                        BlamSoundGestalt = PortingContextFactory.LoadSoundGestalt(Cache, stream);
                }


                for (int pitchRangeIndex = Definition.SoundReference.PitchRangeIndex; pitchRangeIndex < Definition.SoundReference.PitchRangeIndex + Definition.SoundReference.PitchRangeCount; pitchRangeIndex++)
                {
                    var relativePitchRangeIndex = pitchRangeIndex - Definition.SoundReference.PitchRangeIndex;
                    var permutationCount        = BlamSoundGestalt.GetPermutationCount(pitchRangeIndex);

                    for (int i = 0; i < permutationCount; i++)
                    {
                        string    permutationName = $"{Tag.Name.Replace('\\', '_')}_{relativePitchRangeIndex}_{i}.mp3";
                        var       outPath         = Path.Combine(outDirectory, permutationName);
                        BlamSound blamSound       = SoundConverter.ConvertGen3Sound(Cache, BlamSoundGestalt, Definition, relativePitchRangeIndex, i, soundData);
                        using (EndianWriter output = new EndianWriter(new FileStream(outPath, FileMode.Create, FileAccess.Write, FileShare.None), EndianFormat.BigEndian))
                        {
                            output.WriteBlock(blamSound.Data);
                        }
                    }
                }
            }


            Console.WriteLine("Done!");
            return(true);
        }
Ejemplo n.º 7
0
 public XMAFile(BlamSound blamSound)
 {
     InitXMAFile(blamSound.Data, Encoding.GetChannelCount(blamSound.Encoding), blamSound.SampleRate.GetSampleRateHz());
 }
Ejemplo n.º 8
0
 public FSB4File(BlamSound blamSound)
 {
     InitFSB4File(blamSound.Data, Encoding.GetChannelCount(blamSound.Encoding), blamSound.SampleRate.GetSampleRateHz(), (int)blamSound.SampleCount);
 }