Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (health <= 0)
        {
            health = 0;
            blackboard.UpdateDeath();
            Instantiate(deadPlayer, transform.position, Quaternion.identity);
            Instantiate(ghost, transform.position, Quaternion.identity);
            Destroy(gameObject);
        }

        if (health >= maxHealth)
        {
            health = maxHealth;
        }
    }