Ejemplo n.º 1
0
 public AskNameDialog(Bitmap bg)
 {
     InitializeComponent();
     panel1.BackgroundImage = bg;
     panel1.Width           = bg.Width;
     panel1.Height          = bg.Height;
     textBox1.Text          = BitmapUtilities.HasAlpha(bg) && BitmapUtilities.HasNonAlpha(bg)
         ? "MenSelmapMark."
         : "MenSelchrMark.";
     textBox1.Select(textBox1.Text.Length, 0);
     AcceptButton = button1;
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Replace the MenSelmapMark texture in toReplace with the image in newBitmap, flipping the channels if the image has solid black in all four corners.
        /// </summary>
        /// <param name="newBitmap">The new texture to use</param>
        /// <param name="toReplace">The TEX0 to insert the texture in</param>
        /// <param name="createNew">If true, the format of the existing texture will not be used as a fallback, even if useExistingAsFallback is true</param>
        private void ReplaceSelmapMark(Bitmap newBitmap, TEX0Node toReplace, bool createNew)
        {
            WiiPixelFormat format =
                selmapMarkFormat != null
                                        ? selmapMarkFormat.Value
                                : useExistingAsFallback && !createNew
                                        ? toReplace.Format
                                : BitmapUtilities.HasAlpha(newBitmap)
                                        ? WiiPixelFormat.IA4
                                        : WiiPixelFormat.I4;

            Console.WriteLine(format);
            Bitmap toEncode = BitmapUtilities.HasSolidCorners(newBitmap) ? BitmapUtilities.AlphaSwap(newBitmap) : newBitmap;

            BrawlLib.IO.FileMap tMap = TextureConverter.Get(format).EncodeTEX0Texture(toEncode, 1);
            toReplace.ReplaceRaw(tMap);
        }