Ejemplo n.º 1
0
 public SpaceJunk(float x, float miny, float maxy, BitmapTexture2D texture, float scale)
 {
     Sprite = new Sprite(texture, scale);
     Sprite.UseCentreAsOrigin = true;
     Sprite.X = x;
     Sprite.Y = Program.Rand.NextSingle() * (maxy - miny) + miny;
 }
Ejemplo n.º 2
0
 public SpaceJunk(float x, float y, BitmapTexture2D texture, float scale)
 {
     Sprite = new Sprite(texture, scale);
     Sprite.UseCentreAsOrigin = true;
     Sprite.X = x;
     Sprite.Y = y;
 }
Ejemplo n.º 3
0
        protected virtual void UpdateImage()
        {
            using (var ctx = Graphics.FromImage(BitmapTexture2D.Blank.Bitmap)) {
                var size = ctx.MeasureString(Value, Font);
                SubrectWidth  = (float)Math.Ceiling(size.Width);
                SubrectHeight = (float)Math.Ceiling(size.Height);
            }

            if (Texture.Bitmap.Width < SubrectWidth || Texture.Bitmap.Height < SubrectHeight)
            {
                if (Texture != BitmapTexture2D.Blank)
                {
                    Texture.Dispose();
                }

                int newWidth  = Math.Max((int)SubrectWidth, Texture.Bitmap.Width);
                int newHeight = Math.Max((int)SubrectHeight, Texture.Bitmap.Height);

                Texture = new BitmapTexture2D(MathHelper.NextPowerOfTwo(newWidth), MathHelper.NextPowerOfTwo(newHeight));
            }

            using (var ctx = Graphics.FromImage(Texture.Bitmap)) {
                ctx.SmoothingMode = SmoothingMode.HighQuality;
                ctx.Clear(Color.Transparent);

                var path = new GraphicsPath();

                path.AddString(Value, Font.FontFamily, (int)Font.Style,
                               ctx.DpiY * Font.Size / 72f, PointF.Empty, StringFormat.GenericDefault);

                ctx.FillPath(_brush, path);
            }

            Texture.Invalidate();
        }
Ejemplo n.º 4
0
        public Sprite(float width, float height, Color4 colour)
        {
            Texture = BitmapTexture2D.Blank;

            Position          = new Vector2();
            Scale             = new Vector2(width, height);
            SubrectOffset     = new Vector2(0, 0);
            SubrectSize       = new Vector2(Texture.Width, Texture.Height);
            FlipHorizontal    = false;
            FlipVertical      = false;
            Rotation          = 0;
            UseCentreAsOrigin = false;
            Colour            = colour;
        }
Ejemplo n.º 5
0
        public Sprite(BitmapTexture2D texture, float scale = 1.0f)
        {
            Texture = texture;

            Position          = new Vector2();
            SubrectOffset     = new Vector2(0, 0);
            SubrectSize       = new Vector2(Texture.Width, Texture.Height);
            FlipHorizontal    = false;
            FlipVertical      = false;
            Rotation          = 0;
            UseCentreAsOrigin = false;
            Colour            = new Color4(1.0f, 1.0f, 1.0f, 1.0f);

            Scale = new Vector2(scale, scale);
        }
        private void LoadSprites()
        {
            if (_sNodeSprite != null && _sConnSprite != null)
            {
                return;
            }

            var nodeTex = new BitmapTexture2D(Properties.Resources.Circle,
                                              TextureMinFilter.LinearMipmapLinear, TextureMagFilter.Linear);
            var connTex = new BitmapTexture2D(Properties.Resources.Connection,
                                              TextureMinFilter.LinearMipmapLinear, TextureMagFilter.Linear);

            _sNodeSprite = new Sprite(nodeTex, Scale)
            {
                UseCentreAsOrigin = true
            };
            _sConnSprite = new Sprite(connTex)
            {
                UseCentreAsOrigin = true
            };
        }
Ejemplo n.º 7
0
 public Damagable(float x, float y, BitmapTexture2D texture, float scale)
     : base(x, y, texture, scale)
 {
 }
Ejemplo n.º 8
0
 public Damagable(float x, float miny, float maxy, BitmapTexture2D texture, float scale)
     : base(x, miny, maxy, texture, scale)
 {
 }
        private void LoadSprites()
        {
            if (_sNodeSprite != null && _sConnSprite != null)
                return;

            var nodeTex = new BitmapTexture2D(Properties.Resources.Circle,
                TextureMinFilter.LinearMipmapLinear, TextureMagFilter.Linear);
            var connTex = new BitmapTexture2D(Properties.Resources.Connection,
                TextureMinFilter.LinearMipmapLinear, TextureMagFilter.Linear);

            _sNodeSprite = new Sprite(nodeTex, Scale) { UseCentreAsOrigin = true };
            _sConnSprite = new Sprite(connTex) { UseCentreAsOrigin = true };
        }