/// <summary> /// /// </summary> /// <param name="encypStr">需要加密的字符串</param> /// <param name="charset">编码</param> /// <param name="type">位长度</param> /// <returns>返回加密后的字符串</returns> public static String Sha1(string encypStr, string charset = "gb2312", BitType type = BitType.x16) { try { string retStr; if (type == BitType.x16) { System.Security.Cryptography.SHA1CryptoServiceProvider sha = new SHA1CryptoServiceProvider(); retStr = BitConverter.ToString(sha.ComputeHash(System.Text.Encoding.GetEncoding(charset).GetBytes(encypStr)), 4, 8); retStr = retStr.Replace("-", ""); } else { System.Security.Cryptography.SHA1CryptoServiceProvider sha = new SHA1CryptoServiceProvider(); retStr = BitConverter.ToString(sha.ComputeHash(System.Text.Encoding.GetEncoding(charset).GetBytes(encypStr))); retStr = retStr.Replace("-", ""); } return(retStr); } catch (Exception e) { Console.Error.WriteLine(e.StackTrace); return(null); } }
private void m_comboBoxTypeBit_SelectedIndexChanged(object sender, EventArgs e) { int type = m_comboBoxTypeBit.SelectedIndex; switch (type) { case 0: ShowLog("Bit Change to O bit"); m_bittype = global::BitType.O; break; case 1: ShowLog("Bit Change to I bit"); m_bittype = global::BitType.I; break; case 2: ShowLog("Bit Change to R bit"); m_bittype = global::BitType.R; break; default: break; } }
public bool IsHaveMatchingVariants(Cell[][] grid, Point firstPoint, Point secondPoint) { BitType type1 = grid[secondPoint.X][secondPoint.Y].AssignedBit.BitType; BitType type2 = grid[firstPoint.X][firstPoint.Y].AssignedBit.BitType; return(GetSameColorCrossCollapse(grid, firstPoint, type1, secondPoint) || GetSameColorCrossCollapse(grid, secondPoint, type2, firstPoint)); }
public Int() { _value = new StringBuilder(); _state = State.START; _bitType = BitType.DECIMAL; _intType = IntToken.IntType.INT; }
public Bit CreateBit(ModifiType modifi = ModifiType.None) { int index = _random.Next(0, Enum.GetNames(typeof(BitType)).Length); BitType type = (BitType)index; return(CreateBit(type, modifi)); }
/// <summary> /// /// </summary> /// <param name="type">格式化属性类型</param> public BitFormatElementAttribute(BitType type) : base() { this.IsNullable = false; this.Order = 0; this.Type = type; this.Length = 0; }
public Bit_Specific(byte bitNo, BitLength bitLenAtrr, BitType bitTypeAtrr, int maxLen, EAddtionalOption option) { this.bitNumber = bitNo; this.bitLength = bitLenAtrr; this.bitType = bitTypeAtrr; this.maxLength = maxLen; this.addtionalOption = option; }
private Transform FindPrefabFromBitType(BitType bitType) { foreach (BitTypetoPrefab pair in relations) { if (pair.bitType == bitType) { return(pair.prefab); } } return(null); }
private bool GetSameColorCrossCollapse(Cell[][] grid, Point pos, BitType type, Point noCheckDirection) { int leftCount = GetIdenticalTypeCount(grid, pos, new Point(-1, 0), type, noCheckDirection); int rightCount = GetIdenticalTypeCount(grid, pos, new Point(1, 0), type, noCheckDirection); int topCount = GetIdenticalTypeCount(grid, pos, new Point(0, -1), type, noCheckDirection); int bottomCount = GetIdenticalTypeCount(grid, pos, new Point(0, 1), type, noCheckDirection); int horizontalCount = leftCount + rightCount; int verticalCount = topCount + bottomCount; return(horizontalCount >= 2 || verticalCount >= 2); }
private string GetBitString(BitType bit) { switch (bit) { case OpenWindowLib.BitType.Bit32: { return("32-Bit"); } case OpenWindowLib.BitType.Bit64: { return("64-Bit"); } case OpenWindowLib.BitType.Bit32And64: { return("32-Bit and 64-Bit"); } default: return("N/A"); } }
private int GetIdenticalTypeCount(Cell[][] grid, Point pos, Point dir, BitType type, Point noCheckDirection) { int count = 0; Point nextPose = pos + dir; if (nextPose != noCheckDirection && IsPosInGrid(nextPose) && grid[nextPose.X][nextPose.Y].AssignedBit.BitType == type) { count++; nextPose += dir; if (IsPosInGrid(nextPose) && grid[nextPose.X][nextPose.Y].AssignedBit.BitType == type) { count++; } } return(count); }
// Function to choose the prefab type to make private void FindColour(int x, int y, Color32 pixel) { bool found = false; foreach (BitTypetoPrefab pair in relations) { if (knowledge.BitTypeByColour.ContainsKey(pair.bitType) && pixel.Equals(knowledge.BitTypeByColour[pair.bitType])) { MakeBit(x, y, pair.prefab, pair.bitType); found = true; break; } } if (!found) { BitType bitType = BitType.Void; if (pixel.a != 0) { if (FindColourInList(beaconFacingColours, pixel)) { bitType = BitType.BeaconTR; } else if (FindColourInList(beaconStartingColours, pixel)) { bitType = BitType.BeaconTL; } else if (FindColourInList(beaconUpgradeColours, pixel)) { bitType = BitType.BeaconBR; } else if (FindColourInList(pickupUpgradeColours, pixel)) { bitType = BitType.Upgrade; } if (bitType != BitType.Void) { MakeBit(x, y, FindPrefabFromBitType(bitType), bitType); mostRecentBit.GiveMulticolourInfo(pixel); found = true; } } if (!found) { MakeBit(x, y, voidPrefab, BitType.Void); } } }
// Function for instantiating a bit private void MakeBit(int x, int y, Transform prefab, BitType bitType) { // Get grid coordinates within the world by dividing pixel x & y by width of grids (10) int worldX = x / 10; int worldY = y / 10; // Get bit position within grid by finding the remainder after dividing by grid width (10) int gridX = x % 10; int gridY = y % 10; // Get unity transform coordinates by multiplying pixel coordinates by the size of a bit (0.2) float coordX = x * 0.2f; float coordY = y * 0.2f; // Instantiate the bit in the appropriate grid, with that grid as its parent mostRecentBit = instantiatedWorldScript.GetGrid(worldX, worldY).AddBit(Instantiate(prefab, new Vector3(coordX, coordY, 0), Quaternion.identity, instantiatedWorldScript.gridsObjs[worldX, worldY]).GetComponent <Bit>(), gridX, gridY); // Tell the bit where it is in the grid and the world mostRecentBit.SetLocationData(worldX, worldY, gridX, gridY); mostRecentBit.BitTypeSet = bitType; }
public Bit CreateBit(BitType type, ModifiType modifi = ModifiType.None) { string name = (type).ToString(); BitData data = new BitData(); RendererData rendererData = _settingsManager.GetBitRendererData(); RendererData modifierRendererData = _settingsManager.GetBitModifierRendererData(); rendererData.texture = _resource.GetCommonTexture(name); rendererData.auxTexture = _resource.GetCommonTexture(name + "Select"); data.mainRendererData = rendererData; if (modifi > 0) { modifierRendererData.texture = _resource.GetCommonTexture(modifi.ToString()); } data.modifiRendererData = modifierRendererData; Bit bit = new Bit(data); bit.BitType = type; bit.ModifiType = modifi; bit.Scale = 1; return(bit); }
public static string Encrypt(string sMessage, BitType bitType) { byte[] bytes = Encoding.UTF8.GetBytes(sMessage); return(Encrypt(bytes, bitType)); }
// Get the sprite for a BitType public Sprite GetBitSprite(BitType bt) { return(bitSprites[bt]); }
// Add sprite to dictionary public void AddBitSprite(BitType bt, Sprite sprite) { bitSprites.Add(bt, sprite); }
public static string Encrypt(byte[] bytes, BitType bitType) { return(Encrypt(ConvertToWordArray(bytes), (int)bitType)); }
/// <summary> /// 음악의 비트를 변경합니다. /// </summary> public void ChangeBit(BitType bitType) => Get <AudioManager>().bgm.setParameterByName("Stage", bitType == BitType.BIT_8 ? 1 : 0);