public void LeftTest() { ulong black = 1 << 2; ulong white = 1 << 1; ulong expected = 1; var actual = Play.ValidateOneDirection(Play.Left, black, white, BitBoardHelper.EmptySquares(black, white)); Assert.AreEqual(expected, actual); }
public void LeftTest() { ulong black = 1 << 2; ulong white = 1 << 1; ulong expected = 1; var actual = Play.ValidateOneDirection(Play.Left, black, white, BitBoardHelper.EmptySquares(black, white)); Assert.AreEqual(expected, actual); }