// Start is called before the first frame update
 void Start()
 {
     bird = GameObject.FindWithTag("Bird").GetComponent <BirdIdleTest>();
     startPosition.transform.position = transform.position; // set the default location
     canMove = false;
     move    = false;
 }
    // Use this for initialization
    void Start()
    {
        // color = blue.color;
        color      = Color.gray;
        blue.color = color;

        bird = GameObject.FindWithTag("Bird").GetComponent <BirdIdleTest>();
    }