Ejemplo n.º 1
0
    void Start()
    {
        database       = GetComponent <BirdDatabase> ();  //get database
        slotAmount     = 3 + database.returnDatabaseSize();
        inventoryPanel = GameObject.Find("Inventory Panel");
        slotPanel      = inventoryPanel.transform.FindChild("Inventory Slots/ScrollRect").gameObject;
        equipPanel     = inventoryPanel.transform.FindChild("Equip Panel").gameObject;
        breedPanel     = inventoryPanel.transform.FindChild("Breed Panel").gameObject;

        //add 2 breeding slots
        for (int a = 0; a < 2; a++)
        {
            birds.Add(new Bird());                              // each slot contains a bird with an ID of -1 and w.o any info/stats
            slots.Add(Instantiate(inventorySlot));              //add slotAmount to list of slots
            slots[a].GetComponent <BirdSlot>().id = a;
            slots[a].transform.SetParent(breedPanel.transform); //set slot as child of slot panel, so that slot will follow slotpanel
        }

        //add an equip slot
        for (int a = 2; a < 3; a++)
        {
            birds.Add(new Bird());
            slots.Add(Instantiate(inventorySlot));               //add slotAmount to list of slots
            slots[a].GetComponent <BirdSlot>().id = a;
            slots[a].transform.SetParent(equipPanel.transform);  //set slot as child of slot panel, so that slot will follow slotpanel
        }

        //add inventory slots
        for (int i = 3; i < slotAmount; i++)
        {
            birds.Add(new Bird());
            slots.Add(Instantiate(inventorySlot));               //add slotAmount to list of slots
            slots[i].GetComponent <BirdSlot>().id = i;
            slots[i].transform.SetParent(slotPanel.transform);   //set slot as child of slot panel, so that slot will follow slotpanel
        }

        //add all birds from database to inventory
        for (int b = 0; b < database.returnDatabaseSize(); b++)
        {
            AddItem(b);
            //Debug.Log ("database size " + b);
        }

        Debug.Log("hello2");
    }
Ejemplo n.º 2
0
    void createNewBird(GameObject one, GameObject two)
    {
        //Debug.Log (one.name);
        if (slotOne != null)
        {
            mother = one.GetComponent <BirdData> ().bird;
            father = two.GetComponent <BirdData> ().bird;
            int    speed         = Random.Range(mother.Speed, father.Speed);
            int    bounce        = Random.Range(mother.Bounce, father.Bounce);
            int    health        = Random.Range(mother.Health, father.Health);
            int    ammo          = Random.Range(mother.Ammo, father.Ammo);
            int    ammoType      = Random.Range(mother.AmmoType, father.AmmoType);
            int    vision        = Random.Range(mother.Vision, father.Vision);
            int    size          = Random.Range(mother.Size, father.Size);
            string name          = "new bird";
            string eyeSlug       = "eyes_0";
            string blushSlug     = "blush_0";
            string bodySlug      = "normal-body_0";
            string wingFrontSlug = "frontwing_0";
            string wingBackSlug  = "backwing_0";
            string beakSlug      = "beaks_0";
            string legFrontSlug  = "feet_1";
            string legBackSlug   = "feet_0";
            string tailSlug      = "tail_0";

            //------change sprite based on stats
            //speed = wing
            if (speed == 2)
            {
                wingFrontSlug = "frontwing_1";
                wingBackSlug  = "backwing_1";
            }
            else if (speed == 3)
            {
                wingFrontSlug = "frontwing_0";
                wingBackSlug  = "backwing_0";
            }
            else if (speed == 4)
            {
                wingFrontSlug = "frontwing_2";
                wingBackSlug  = "backwing_2";
            }
            else if (speed == 5)
            {
                wingFrontSlug = "frontwing_3";
                wingBackSlug  = "backwing_3";
            }

            //bounce = tail
            if (bounce == 2)
            {
                tailSlug = "tail_1";
            }
            else if (bounce == 3)
            {
                tailSlug = "tail_0";
            }
            else if (bounce == 4)
            {
                tailSlug = "tail_2";
            }
            else if (bounce == 5)
            {
                tailSlug = "tail_3";
            }

            //health = beak
            if (health == 1)
            {
                beakSlug = "beaks_2";
            }
            else if (health == 2)
            {
                beakSlug = "beaks_3";
            }
            else if (health == 3)
            {
                beakSlug = "beaks_4";
            }
            else if (health == 4)
            {
                beakSlug = "beaks_1";
            }
            else if (health == 5)
            {
                beakSlug = "beaks_5";
            }

            //vision = eye
            if (vision == 1)
            {
                eyeSlug = "eyes_0";
            }
            else if (vision == 2)
            {
                eyeSlug = "eyes_1";
            }
            else if (vision == 3)
            {
                eyeSlug = "eyes_2";
            }

            //size = body

            //ammo = leg


            //Add new Bird to database and reload scene
            if (mother != null && father != null)
            {
                database.addToDatabase(name, speed, bounce, health, ammo, ammoType, vision, size, eyeSlug, blushSlug, bodySlug, wingFrontSlug, wingBackSlug, beakSlug, legFrontSlug, legBackSlug, tailSlug);
                Debug.Log("Database size after adding" + database.returnDatabaseSize());
                //inv.StartCoroutine ();

                SceneManager.LoadScene(8);
            }
            else
            {
                Debug.Log("is null");
            }
            //Debug.Log (bird1.giveBirdData);
        }
        else
        {
            return;
        }
        if (slotTwo != null)
        {
            father = two.GetComponent <BirdData> ().bird;
        }
        else
        {
            return;
        }

        Debug.Log("creating sprite");
    }