Ejemplo n.º 1
0
    public IEnumerator Generate(int cx, int cz)
    {
        if (generating)
        {
            yield return(null);
        }
        generating = true;
        //terrainNoise.GenerateNoise(cx*Chunk.SIZE_X, cz*Chunk.SIZE_Z);
        Biome.generateHeightNoise(cx * Chunk.SIZE_X, cz * Chunk.SIZE_Z);

        for (int cy = 0; true; cy++)
        {
            Vector3i worldPos = Chunk.ToWorldPosition(new Vector3i(cx, cy, cz), Vector3i.zero);
            //terrainNoise3D.GenerateNoise(worldPos);
            bmanager.generateNoise(worldPos);

            bool generated = GenerateChunk(new Vector3i(cx, cy, cz));
            if (!generated)
            {
                break;
            }

            yield return(null);
        }
        generating = false;
    }