public void BackToMenu() { level = 0; totalGameOvers = 0; totalTime = 0; timer.StopTimer(); MagIcon.SetActive(false); CrioIcon.SetActive(false); BioIcon.SetActive(false); MusicPlayer.Stop(); MusicPlayer.clip = DefaultSong; MusicPlayer.Play(); timer.gameObject.SetActive(false); SceneManager.LoadScene("Menu_Principal"); }
public void InitGame() { Time.timeScale = 1f; //Debug.Log("This doesnt make any sense at all"); MagIcon.SetActive(false); CrioIcon.SetActive(false); BioIcon.SetActive(false); MusicPlayer.Stop(); MusicPlayer.clip = DefaultSong; MusicPlayer.Play(); CompletedPuzzles = 0; levelTime = 0; timer.StartTimer(testTimeLimits[level - 1]); }