Ejemplo n.º 1
0
        public byte GetMinByteSize() => 32; // of byte sized of fields (exclude extended)

        public void Deserialize(ref ReadOnlySpan <byte> buffer, int payloadSize)
        {
            var index     = 0;
            var endIndex  = payloadSize;
            var arraySize = 0;

            Usec   = BinSerialize.ReadULong(ref buffer); index += 8;
            Accel0 = BinSerialize.ReadFloat(ref buffer); index += 4;
            Accel1 = BinSerialize.ReadFloat(ref buffer); index += 4;
            Accel2 = BinSerialize.ReadFloat(ref buffer); index += 4;
            Gyro0  = BinSerialize.ReadFloat(ref buffer); index += 4;
            Gyro1  = BinSerialize.ReadFloat(ref buffer); index += 4;
            Gyro2  = BinSerialize.ReadFloat(ref buffer); index += 4;
        }
Ejemplo n.º 2
0
        public byte GetMinByteSize() => 179; // of byte sized of fields (exclude extended)

        public void Deserialize(ref ReadOnlySpan <byte> buffer, int payloadSize)
        {
            var index     = 0;
            var endIndex  = payloadSize;
            var arraySize = 0;

            U64       = BinSerialize.ReadULong(ref buffer); index += 8;
            S64       = BinSerialize.ReadLong(ref buffer); index += 8;
            D         = BinSerialize.ReadDouble(ref buffer); index += 8;
            arraySize = /*ArrayLength*/ 3 - Math.Max(0, ((/*PayloadByteSize*/ 179 - payloadSize - /*ExtendedFieldsLength*/ 0) / 8 /*FieldTypeByteSize*/));
            U64Array  = new ulong[arraySize];
            for (var i = 0; i < arraySize; i++)
            {
                U64Array[i] = BinSerialize.ReadULong(ref buffer); index += 8;
            }
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                S64Array[i] = BinSerialize.ReadLong(ref buffer); index += 8;
            }
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                DArray[i] = BinSerialize.ReadDouble(ref buffer); index += 8;
            }
            U32       = BinSerialize.ReadUInt(ref buffer); index += 4;
            S32       = BinSerialize.ReadInt(ref buffer); index += 4;
            F         = BinSerialize.ReadFloat(ref buffer); index += 4;
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                U32Array[i] = BinSerialize.ReadUInt(ref buffer); index += 4;
            }
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                S32Array[i] = BinSerialize.ReadInt(ref buffer); index += 4;
            }
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                FArray[i] = BinSerialize.ReadFloat(ref buffer); index += 4;
            }
            U16       = BinSerialize.ReadUShort(ref buffer); index += 2;
            S16       = BinSerialize.ReadShort(ref buffer); index += 2;
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                U16Array[i] = BinSerialize.ReadUShort(ref buffer); index += 2;
            }
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                S16Array[i] = BinSerialize.ReadShort(ref buffer); index += 2;
            }
            C         = (char)buffer[0];
            buffer    = buffer.Slice(1);
            index    += 1;
            arraySize = 10;
            unsafe
            {
                fixed(byte *bytePointer = buffer)
                fixed(char *charPointer = S)
                {
                    Encoding.ASCII.GetChars(bytePointer, arraySize, charPointer, S.Length);
                }
            }
            buffer    = buffer.Slice(arraySize);
            index    += arraySize;
            U8        = (byte)BinSerialize.ReadByte(ref buffer); index += 1;
            S8        = (sbyte)BinSerialize.ReadByte(ref buffer); index += 1;
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                U8Array[i] = (byte)BinSerialize.ReadByte(ref buffer); index += 1;
            }
            arraySize = 3;
            for (var i = 0; i < arraySize; i++)
            {
                S8Array[i] = (sbyte)BinSerialize.ReadByte(ref buffer); index += 1;
            }
        }