Ejemplo n.º 1
0
        public void RenderScene_WithBigDrawArrays(float xOffset)
        {
            //return;

            CGPoint renderPos = screenPosition;

            renderPos.x += xOffset;

//			myBillboard.RenderAtPosition(renderPos,1.0f,0.0f,1.0f,subTextureId);
            myBillboard.RenderTileAtPosition(renderPos, subTextureId);

//            (DrawManager.Instance()).AddTile(verticePositions);
        }