public void RenderScene_WithBigDrawArrays(float xOffset) { //return; CGPoint renderPos = screenPosition; renderPos.x += xOffset; // myBillboard.RenderAtPosition(renderPos,1.0f,0.0f,1.0f,subTextureId); myBillboard.RenderTileAtPosition(renderPos, subTextureId); // (DrawManager.Instance()).AddTile(verticePositions); }