private void Start() { managerinput = GetComponent <ManagerInput>(); bicycle = GetComponent <BicycleController>(); isDebug = true; ShowDebug(isDebug); if (managerinput.input_V == ManagerInput.Input_V.Arduino) { isArduino = true; arduinoCom = FindObjectOfType <COM_Connection>(); arduinoPort.transform.parent.gameObject.SetActive(true); arduinoString.transform.parent.gameObject.SetActive(true); arduinoPort.text = arduinoCom.portName; } else { arduinoPort.transform.parent.gameObject.SetActive(false); arduinoString.transform.parent.gameObject.SetActive(false); } }
public BicycleControllerTests() { bicycleRepo = Substitute.For <IRepository <Bicycle> >(); underTest = new BicycleController(bicycleRepo); }
private void Awake() { bicycle = FindObjectOfType <BicycleController>(); fade = FindObjectOfType <FadeController>(); StartCoroutine(Respawn(0, false)); }
public BicycleControllerTests() { BicycleController = new BicycleController(BicycleServiceMock.Object); }
private void Awake() { bicycle = GetComponent <BicycleController>(); }