Ejemplo n.º 1
0
    void OnWizardCreate()
    {
        GameObject pParentObj = new GameObject {
            name = LineName
        };

        pParentObj.transform.position = new Vector3(0.0f, 0.0f, 0.0f);

        for (int i = 0; i < InterplateNumber; ++i)
        {
            GameObject pInterplateObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
            pInterplateObj.name = "interplate" + i;
            pInterplateObj.transform.position = new Vector3(10.0f * i, 0.0f, 0.0f);
            pInterplateObj.transform.parent   = pParentObj.transform;

            GameObject pControlObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
            pControlObj.name = "control";
            pControlObj.transform.position = new Vector3(10.0f * i, 0.0f, 10.0f);
            pControlObj.transform.parent   = pInterplateObj.transform;
        }

        BezierLine pLine = pParentObj.AddComponent <BezierLine>();

        pLine.FixPoints(InterplateNumber);
    }