Ejemplo n.º 1
0
    IEnumerator FreezeFrame3D(Beyblade p1, Beyblade p2, Vector3 bounceBack)
    {
        ResetLight();

        p1.GetComponent <ClashEventModule>().enabled = false;
        p2.GetComponent <ClashEventModule>().enabled = false;

        //Unfreeze physics
        p1.GetComponentInChildren <MovementControls>().enabled = true;
        p1.GetComponentInChildren <TiltControls>().enabled     = true;

        p2.GetComponentInChildren <MovementControls>().enabled = true;
        p2.GetComponentInChildren <TiltControls>().enabled     = true;

        //TODO: Hard Coded Value
        p1.BounceBack(p2, bounceBack, 200);

        //UnFocus Camera
        m_cam.ResetCameras();

        //Disable Shield
        p1.GetComponent <ShieldController>().enabled = false;
        p2.GetComponent <ShieldController>().enabled = false;

        yield return(new WaitForSeconds(m_delayTransition));

        //Enable Pieces
        p1.EnableBeybladePieces();
        p2.EnableBeybladePieces();

        //Enable Controls
        p1.EnablePlayerInfluence();
        p2.EnablePlayerInfluence();

        //Reset Collision
        p1.ResetCollision();
        p2.ResetCollision();
    }
Ejemplo n.º 2
0
    public void FreezeGameState()
    {
        //Disable Pieces
        p1.DisableBeybladePieces();
        p2.DisableBeybladePieces();

        //Disable Controls
        p1.DisablePlayerInfluence();
        p2.DisablePlayerInfluence();

        //Set Velocity to 0
        p1.GetComponentInChildren <Rigidbody>().velocity = Vector3.zero;
        p2.GetComponentInChildren <Rigidbody>().velocity = Vector3.zero;
    }
Ejemplo n.º 3
0
    IEnumerator FreezeFrame2D(Beyblade attacker, Beyblade defender, int comboCount, float clashSpeed)
    {
        //Freeze physics
        attacker.GetComponentInChildren <MovementControls>().enabled = false;
        attacker.GetComponentInChildren <TiltControls>().enabled     = false;

        defender.GetComponentInChildren <MovementControls>().enabled = false;
        defender.GetComponentInChildren <TiltControls>().enabled     = false;

        Vector3 a_velo = attacker.GetComponentInChildren <Rigidbody>().velocity;
        Vector3 d_velo = defender.GetComponentInChildren <Rigidbody>().velocity;

        //Set Velocity to 0
        attacker.GetComponentInChildren <Rigidbody>().velocity = Vector3.zero;
        defender.GetComponentInChildren <Rigidbody>().velocity = Vector3.zero;

        //Initialize
        m_cevent.SetPlayers(attacker.GetComponent <ClashEventModule>(), defender.GetComponent <ClashEventModule>());
        attacker.GetComponent <ClashEventModule>().enabled = true;
        defender.GetComponent <ClashEventModule>().enabled = true;

        //Disable Pieces
        attacker.DisableBeybladePieces();
        defender.DisableBeybladePieces();

        //Focused Camera
        m_cam.FocusMyCam(attacker.gameObject);

        yield return(new WaitForSeconds(m_delayTransition / 2));

        attacker.BounceBack(defender, a_velo - d_velo);
        yield return(new WaitForSeconds(m_delayTransition / 2));

        //Set Velocity to 0
        attacker.GetComponentInChildren <Rigidbody>().velocity = Vector3.zero;
        defender.GetComponentInChildren <Rigidbody>().velocity = Vector3.zero;

        //Unfreeze physics
        attacker.GetComponentInChildren <MovementControls>().enabled = true;
        attacker.GetComponentInChildren <TiltControls>().enabled     = true;

        defender.GetComponentInChildren <MovementControls>().enabled = true;
        defender.GetComponentInChildren <TiltControls>().enabled     = true;

        //Disable Controls
        attacker.DisablePlayerInfluence();
        defender.DisablePlayerInfluence();

        //Designate Combo Count
        m_cevent.SetMaxCombo(comboCount);

        //Enable Shield
        defender.GetComponent <ShieldController>().enabled = true;

        //Set the Clash Speed
        if (clashSpeed > 0f)
        {
            m_cevent.SetAttackDuration(clashSpeed);
        }

        //Start the event
        m_cevent.enabled = true;
    }