public static void CreateBee_ExpectedDrone() { IBee result = BeesFactory.CreateBee("Drone", 20, 4); IBee expected = new Drone("Drone", 20, 4); Assert.AreEqual(result.GetType(), expected.GetType()); }
//loading game public bool Load(List <IBee> stage) { //load game state from repository var beesList = BeesFactory.CreateBees(BeeCollection); if (beesList.Count() == 0) { Logger.Log.Info("Game loading failed.Save not found."); return(false); } //make game stage from repository_save data foreach (var bee in beesList) { stage.Add(bee); } Logger.Log.Info("Game Loaded"); return(true); }
public static void CreateBeeNotNull() { IBee result = BeesFactory.CreateBee("Queen", 20, 4); Assert.IsNotNull(result); }
public string LoadGame(int gameID, string loadingtype) { //ref of game to avoid multiple getInstance method calls GameInstance game = GameInstance.getInstance(gameID); //clearing stage, if game is loaded when previos stage isn`t ended game.Stage.Clear(); switch ((SaveCase)Enum.Parse(typeof(SaveCase), loadingtype)) { case SaveCase.File: try { //parse save_file and make game stage from its data foreach (string bee in System.IO.File.ReadAllLines(Path.GetTempPath() + "MyTest.txt")) { string[] beeParams = bee.Split(':'); game.Stage.Add(BeesFactory.CreateBee(beeParams[0], Int32.Parse(beeParams[1]), Int32.Parse(beeParams[2]))); } Logger.Log.Info("Game loading. ID:" + gameID); return("Loaded."); } catch (FileNotFoundException ex) { Logger.Log.Error(String.Format("File loading failed ID:{0}.\n{1}", gameID, ex.ToString())); return("Save is not found."); } case SaveCase.Repository: if (dbContext.Load(game.Stage)) { return("Loaded."); } else { return("Save is not found."); } case SaveCase.Memory: if (game.stream == null) { return("Save is not found."); } game.stream.Position = 0; byte[] newBuffer = new byte[game.stream.Length]; game.stream.Read(newBuffer, 0, newBuffer.Length); string newText = Encoding.UTF8.GetString(newBuffer); List <string> newlist = newText.Split(new string[] { "<?>]" }, StringSplitOptions.RemoveEmptyEntries).ToList(); foreach (string bee in newlist) { string[] beeParams = bee.Split(':'); game.Stage.Add(BeesFactory.CreateBee(beeParams[0], Int32.Parse(beeParams[1]), Int32.Parse(beeParams[2]))); } Logger.Log.Info("Game loading. ID:" + gameID); return("Loaded."); default: Logger.Log.Warn("Unknown loading type request."); break; } return("Save is not found."); }