Inheritance: object_base
Ejemplo n.º 1
0
            public LogoutGump(CampfireEntry entry, Bedroll bedroll) : base(100, 0)
            {
                m_Entry   = entry;
                m_Bedroll = bedroll;

                Timer.StartTimer(TimeSpan.FromSeconds(10.0), CloseGump, out _closeTimerToken);

                AddBackground(0, 0, 400, 350, 0xA28);

                AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>

                /* Using a bedroll in the safety of a camp will log you out of the game safely.
                 * If this is what you wish to do choose CONTINUE and you will be logged out.
                 * Otherwise, select the CANCEL button to avoid logging out at this time.
                 * The camp will remain secure for 10 seconds at which time this window will close
                 * and you not be logged out.
                 */
                AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);

                AddButton(45, 298, 0xFA5, 0xFA7, 1);
                AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE

                AddButton(200, 298, 0xFA5, 0xFA7, 0);
                AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
            }
Ejemplo n.º 2
0
            public InternalSellInfo()
            {
                Add(typeof(Lockpick), Lockpick.GetSBSellValue());
                Add(typeof(Dagger), Dagger.GetSBSellValue());

                Add(typeof(Lantern), Lantern.GetSBSellValue());
                Add(typeof(Torch), Torch.GetSBSellValue());
                Add(typeof(Candle), Candle.GetSBSellValue());
                Add(typeof(Bedroll), Bedroll.GetSBSellValue());
                Add(typeof(Backpack), Backpack.GetSBSellValue());
                Add(typeof(Bag), Bag.GetSBSellValue());
                Add(typeof(Pouch), Pouch.GetSBSellValue());
                Add(typeof(WoodenBox), WoodenBox.GetSBSellValue());

                Add(typeof(HairDye), HairDye.GetSBSellValue());
            }
Ejemplo n.º 3
0
            public InternalBuyInfo()
            {
                Add(new GenericBuyInfo("Lockpick", typeof(Lockpick), Lockpick.GetSBPurchaseValue(), 100, 0x14FC, 0));
                Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0));

                Add(new GenericBuyInfo("Lantern", typeof(Lantern), Lantern.GetSBPurchaseValue(), 25, 0xA25, 0));
                Add(new GenericBuyInfo("Torch", typeof(Torch), Torch.GetSBPurchaseValue(), 25, 0xF6B, 0));
                Add(new GenericBuyInfo("Candle", typeof(Candle), Candle.GetSBPurchaseValue(), 25, 0xA28, 0));
                Add(new GenericBuyInfo("Bedroll", typeof(Bedroll), Bedroll.GetSBPurchaseValue(), 25, 0xA57, 0));
                Add(new GenericBuyInfo("Backpack", typeof(Backpack), Backpack.GetSBPurchaseValue(), 25, 0x9B2, 0));
                Add(new GenericBuyInfo("Bag", typeof(Bag), Bag.GetSBPurchaseValue(), 25, 0xE76, 0));
                Add(new GenericBuyInfo("Pouch", typeof(Pouch), Pouch.GetSBPurchaseValue(), 25, 0xE79, 0));
                Add(new GenericBuyInfo("Wooden Box", typeof(WoodenBox), WoodenBox.GetSBPurchaseValue(), 25, 0xE7D, 0));

                Add(new GenericBuyInfo("Hair Dye", typeof(HairDye), HairDye.GetSBPurchaseValue(), 10, 0xEFF, 0));
            }
Ejemplo n.º 4
0
        public void FindJunk(Mobile from)
        {
            if (from == null)
            {
                return;
            }

            Item item = null;

            switch (Utility.RandomMinMax(1, 10))
            {
            case 1: item = new Torch(); break;

            case 2: item = new Lantern(); break;

            case 3: item = new Skillet(); break;

            case 4: item = new Beeswax(); break;

            case 5: item = new Bedroll(); break;

            case 6: item = new Dices(); break;

            case 7: item = new Kindling(); break;

            case 8: item = new Bottle(); break;

            case 9: item = new BeverageBottle(BeverageType.Ale); break;

            case 10: item = new Jug(BeverageType.Cider); break;
            }

            if (item != null)
            {
                if (from.AddToBackpack(item))
                {
                    from.SendMessage("You retrieve some junk from the shipwreck and place it in your backpack.");
                }

                else
                {
                    from.SendMessage("You retrieve some junk from the shipwreck, and place it at your feet.");
                    item.MoveToWorld(from.Location, from.Map);
                }
            }
        }
Ejemplo n.º 5
0
            public InternalSellInfo()
            {
                Add(typeof(Arrow), Arrow.GetSBSellValue());
                Add(typeof(Bolt), Bolt.GetSBSellValue());
                Add(typeof(Bandage), Bandage.GetSBSellValue());

                Add(typeof(Scissors), Scissors.GetSBSellValue());
                Add(typeof(SewingKit), SewingKit.GetSBSellValue());
                Add(typeof(Dyes), Dyes.GetSBSellValue());
                Add(typeof(DyeTub), DyeTub.GetSBSellValue());

                Add(typeof(Lockpick), Lockpick.GetSBSellValue());
                Add(typeof(Skillet), Skillet.GetSBSellValue());
                Add(typeof(Dagger), Dagger.GetSBSellValue());

                Add(typeof(Lantern), Lantern.GetSBSellValue());
                Add(typeof(Torch), Torch.GetSBSellValue());
                Add(typeof(Candle), Candle.GetSBSellValue());
                Add(typeof(Bedroll), Bedroll.GetSBSellValue());
                Add(typeof(Backpack), Backpack.GetSBSellValue());
                Add(typeof(Bag), Bag.GetSBSellValue());
                Add(typeof(Pouch), Pouch.GetSBSellValue());
                Add(typeof(WoodenBox), WoodenBox.GetSBSellValue());
            }
Ejemplo n.º 6
0
            public InternalBuyInfo()
            {
                Add(new GenericBuyInfo("Arrow", typeof(Arrow), Arrow.GetSBPurchaseValue(), 500, 0xF3F, 0));
                Add(new GenericBuyInfo("Bolt", typeof(Bolt), Bolt.GetSBPurchaseValue(), 500, 0x1BFB, 0));
                Add(new GenericBuyInfo("Bandage", typeof(Bandage), Bandage.GetSBPurchaseValue(), 250, 0xE21, 0));

                Add(new GenericBuyInfo("Scissors", typeof(Scissors), Scissors.GetSBPurchaseValue(), 25, 0xF9F, 0));
                Add(new GenericBuyInfo("Sewing Kit", typeof(SewingKit), SewingKit.GetSBPurchaseValue(), 50, 0xF9D, 0));
                Add(new GenericBuyInfo("Dyes", typeof(Dyes), Dyes.GetSBPurchaseValue(), 25, 0xFA9, 0));
                Add(new GenericBuyInfo("Dye Tub", typeof(DyeTub), DyeTub.GetSBPurchaseValue(), 25, 0xFAB, 0));

                Add(new GenericBuyInfo("Lockpick", typeof(Lockpick), Lockpick.GetSBPurchaseValue(), 100, 0x14FC, 0));
                Add(new GenericBuyInfo("Skillet", typeof(Skillet), Skillet.GetSBPurchaseValue(), 50, 0x97F, 0));
                Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0));

                Add(new GenericBuyInfo("Lantern", typeof(Lantern), Lantern.GetSBPurchaseValue(), 25, 0xA25, 0));
                Add(new GenericBuyInfo("Torch", typeof(Torch), Torch.GetSBPurchaseValue(), 25, 0xF6B, 0));
                Add(new GenericBuyInfo("Candle", typeof(Candle), Candle.GetSBPurchaseValue(), 25, 0xA28, 0));
                Add(new GenericBuyInfo("Bedroll", typeof(Bedroll), Bedroll.GetSBPurchaseValue(), 25, 0xA57, 0));
                Add(new GenericBuyInfo("Backpack", typeof(Backpack), Backpack.GetSBPurchaseValue(), 25, 0x9B2, 0));
                Add(new GenericBuyInfo("Bag", typeof(Bag), Bag.GetSBPurchaseValue(), 25, 0xE76, 0));
                Add(new GenericBuyInfo("Pouch", typeof(Pouch), Pouch.GetSBPurchaseValue(), 25, 0xE79, 0));
                Add(new GenericBuyInfo("Wooden Box", typeof(WoodenBox), WoodenBox.GetSBPurchaseValue(), 25, 0xE7D, 0));
            }
Ejemplo n.º 7
0
        public override void OnCast()
        {
            if (CheckSequence())
            {
                Item   item = new Dagger();
                string msg  = "You conjure a dagger.";

                switch (Utility.RandomMinMax(1, 28))
                {
                case 1: item = new Apple(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some apples."; break;

                case 2: item = new Arrow(); item.Amount = Utility.RandomMinMax(1, 10); msg = "You conjure some arrows."; break;

                case 3: item = new Backpack(); msg = "You conjure a backpack."; break;

                case 4: item = new Bag(); msg = "You conjure a bag."; break;

                case 5: item = new Bandage(); item.Amount = Utility.RandomMinMax(1, 10); msg = "You conjure some bandages."; break;

                case 6: item = new Bedroll(); msg = "You conjure a bedroll."; break;

                case 7: item = new Beeswax(); msg = "You conjure some beeswax."; break;

                case 8: item = new BlueBook(); msg = "You conjure a book."; break;

                case 9: item = new Bolt(); item.Amount = Utility.RandomMinMax(1, 10); msg = "You conjure some crossbow bolts."; break;

                case 10: item = new Bottle(); msg = "You conjure a bottle."; break;

                case 11: item = new BreadLoaf(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some bread."; break;

                case 12: item = new Candle(); msg = "You conjure a candle."; break;

                case 13: item = new Club(); msg = "You conjure a club."; break;

                case 14: item = new Dagger(); msg = "You conjure a dagger."; break;

                case 15: item = new DarkYarn(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some yarn."; break;

                case 16: item = new FloppyHat(); msg = "You conjure a hat."; break;

                case 17: item = new Jar(); msg = "You conjure a jar."; break;

                case 18: item = new Kindling(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some kindling."; break;

                case 19: item = new Lantern(); msg = "You conjure a lantern."; break;

                case 20: item = new Lockpick(); msg = "You conjure a lockpick."; break;

                case 21: item = new OilCloth(); msg = "You conjure an oil cloth."; break;

                case 22: item = new Pouch(); msg = "You conjure a pouch."; break;

                case 23: item = new Robe(); msg = "You conjure a robe."; break;

                case 24: item = new Shoes(); msg = "You conjure some shoes."; break;

                case 25: item = new SpoolOfThread(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some thread."; break;

                case 26: item = new TenFootPole(); msg = "You conjure a ten foot pole."; break;

                case 27: item = new Torch(); msg = "You conjure a torch."; break;

                case 28: item = new Waterskin(); msg = "You conjure a waterskin."; break;
                }

                Caster.SendMessage(msg);

                Caster.AddToBackpack(item);

                Caster.FixedParticles(0, 10, 5, 2003, Server.Items.CharacterDatabase.GetMySpellHue(Caster, 0), 0, EffectLayer.RightHand);
                Caster.PlaySound(0x1E2);

                Server.Misc.Research.ConsumeScroll(Caster, true, spellIndex, true);
            }

            FinishSequence();
        }