void Awake() { _source = FindObjectOfType <AudioSource>(); bsm = new BearStateMachine(); Reset(); ls = FindObjectOfType <LevelScript>(); }
public PoopGoldState(BearStateMachine sm, BearController ber) : base(sm, ber) { }
public BearState(BearStateMachine sm, BearController ber) { bear = ber; bsm = sm; }
public PatrolState(BearStateMachine sm, BearController ber) : base(sm, ber) { }
public TravelToPooPlaceState(BearStateMachine sm, BearController ber) : base(sm, ber) { }
public MolestState(BearStateMachine sm, BearController ber) : base(sm, ber) { }
public LookConcernedState(BearStateMachine sm, BearController ber) : base(sm, ber) { }