Ejemplo n.º 1
0
    public void ablilityAnimationEvent()
    {
        if (abilityTarget == null)
        {
            abilityTarget = EnemyController.findClosestEnemy(this);
            if (abilityTarget == null)
            {
                return;
            }
            abilityTarget.onEnemyDeath += onTargetDead;
        }
        Debug.Log(abilityTarget.name + " " + name);
        beam = Instantiate(beamPrefab).GetComponent <BeamController>();
        beam.beamToTarget(abilityTarget);
        beam.transform.SetParent(transform);
        beam.transform.localPosition = new Vector3(0, 10.3f, -1.9f);

        StartCoroutine(proceedAbility());
    }