Ejemplo n.º 1
0
        public BattleResults PerformPassiveBattleAtPlace(MyHexPosition battleActivatorPosition, BattleCircumstances battleCircumstances)
        {
            var battleResults = new BattleResults();

            var intruderUnit = _units.GetPawnAt(battleActivatorPosition);

            // First - Passive effects of all neighbours
            foreach (var pair in battleActivatorPosition.NeighboursWithDirections)
            {
                if (_mapModel.HasTileAt(pair.NeighbourPosition)) // is valid position
                {
                    if (_units.IsPawnAt(pair.NeighbourPosition))
                    {
                        var neighbourUnit = _units.GetPawnAt(pair.NeighbourPosition);
                        if (!battleResults.UnitIncapaciated(neighbourUnit))
                        {
                            battleResults.Add(PerformSingleFight(intruderUnit, neighbourUnit, pair.NeighbourDirection, symbol => symbol.PassiveEffect,
                                                                 battleCircumstances));
                            if (battleResults.UnitIncapaciated(intruderUnit))
                            {
                                return(battleResults);
                            }
                        }
                    }
                }
            }

            foreach (var pair in battleActivatorPosition.NeighboursWithDirections)
            {
                if (_mapModel.HasTileAt(pair.NeighbourPosition)) // is valid position
                {
                    if (_units.IsPawnAt(pair.NeighbourPosition))
                    {
                        var neighbourUnit = _units.GetPawnAt(pair.NeighbourPosition);
                        if (!battleResults.UnitIncapaciated(neighbourUnit))
                        {
                            battleResults.Add(PerformSingleFight(neighbourUnit, intruderUnit, pair.NeighbourDirection.Opposite(), symbol => symbol.PassiveEffect,
                                                                 battleCircumstances));

                            if (battleResults.UnitIncapaciated(intruderUnit))
                            {
                                return(battleResults);
                            }
                        }
                    }
                }
            }
            return(battleResults);
        }
Ejemplo n.º 2
0
        public BattleResults PerformProjectileHitAtPlace(MyHexPosition projectileHitPosition)
        {
            Assert.IsTrue(_units.IsPawnAt(projectileHitPosition), "There is no unit at " + projectileHitPosition);
            Assert.IsTrue(_projectiles.IsPawnAt(projectileHitPosition), "There is no projectile at " + projectileHitPosition);
            var unit                  = _units.GetPawnAt(projectileHitPosition);
            var projectile            = _projectiles.GetPawnAt(projectileHitPosition);
            var projectileOrientation = projectile.Orientation;
            var projectileEffect      = projectile.HitEffect;

            BattleEngagementResult engagementResult = new BattleEngagementResult();
            var engagement = new BattleEngagement(engagementResult);

            AddEngagementElement(projectile, unit, engagement, projectileEffect);

            projectileEffect.Execute(new BattlefieldVision(projectile, projectileOrientation, _units, _mapModel, BattleCircumstances.ProjectileHit), projectileHitPosition, engagementResult);
            var defenderSymbolOrientation = unit.Orientation.CalculateLocalDirection(projectileOrientation.Opposite());

            if (unit.Symbols.ContainsKey(defenderSymbolOrientation))
            {
                var reactEffect = unit.Symbols[defenderSymbolOrientation].ReactEffect;
                AddEngagementElement(unit, projectile, engagement, reactEffect);

                BattlefieldVision vision = new BattlefieldVision(unit, projectileOrientation, _units, _mapModel, BattleCircumstances.ProjectileHit);
                reactEffect.Execute(vision, projectileHitPosition, engagementResult);
            }
            var results = new BattleResults();

            results.Add(engagement);
            return(results);
        }