void Start() { _startTime = Time.time; bp = FindObjectOfType <BattleProgress>(); bp.SetDiff(0); comboCounterItem.SetProgress(0); StartCoroutine(UpdateTime()); LoadLevel(1); }
void Awake() { instance = this; EventManager.instance.SubscribeEvent((int)EventType.CharacterBorn, OnCharacterBorn); EventManager.instance.SubscribeEvent((int)EventType.CharacterDead, OnCharacterDead); }